public static HealthOverallMessage Send(GameObject recipient, GameObject entityToUpdate, float overallHealth) { HealthOverallMessage msg = new HealthOverallMessage { EntityToUpdate = entityToUpdate.GetComponent <NetworkIdentity>().netId, OverallHealth = overallHealth, }; msg.SendTo(recipient); return(msg); }
public static HealthOverallMessage Send(GameObject recipient, GameObject entityToUpdate, int overallHealth, ConsciousState consciousState, UI_PressureAlert.PressureChecker pressureStatus, UI_TempAlert.TempChecker tempStatus) { HealthOverallMessage msg = new HealthOverallMessage { EntityToUpdate = entityToUpdate.GetComponent <NetworkIdentity>().netId, OverallHealth = overallHealth, ConsciousState = consciousState, PressureStatus = pressureStatus, TempStatus = tempStatus, }; msg.SendTo(recipient); return(msg); }