private void OnTriggerEnter(Collider other) { HealthManager healthManager = other.gameObject.GetComponent <HealthManager>(); if (other.gameObject.tag == "Player") { switch (chooseState) { case AddState.AddHealth: healthManager.ApplyHeal(healthValue); Destroy(gameObject); break; case AddState.AddLife: healthManager.AddBounsLife(lifeAmount); Destroy(gameObject); break; } } }