void Update() { if(Input.GetKeyDown(KeyCode.Q)) { if(hm != null) hm.Damage(); } if(Input.GetKeyDown(KeyCode.E)) { if (hm != null) hm.UseMana(); } }
public void PuzzleComplete(int puzzleNum) { print(puzzleCounterComplete); print("PuzzleComplete:" + puzzleNum); _HM.UseMana(); _AM.Play("PlayerDamage"); _UIM.CrossFade(puzzleCounterComplete); //puznum puzzleCounterComplete++; _UIM.ToggleOverlay(puzzleCounterComplete); if (puzzleCounterComplete == 3) //Game Over { PlayerPrefs.SetInt("Gameover", 1); _isGameOver = true; } }