コード例 #1
0
    void Update()
    {
        if (currentHealth <= 0)
        {
            GetComponent <OnDeath>().Execute();
            Instantiate(ExplosionPrefab, transform.position, Quaternion.identity);
            Destroy(gameObject);
        }

        if (announceHealth)
        {
            healthEvent.announceHealth(currentHealth);
        }
    }