public void CorrectDebugLogMessageAfterHealthReduced() { Debug.unityLogger.logEnabled = true; // Arrange Player player = new Player(); HealthChangeLogger healthChangeLogger = new HealthChangeLogger(); string expectedResult = "health = 0.9"; // Act player.ReduceHealth(0.1f); // Assert LogAssert.Expect(LogType.Log, expectedResult); }
void Start() { player = new Player(); healthChangeLogger = new HealthChangeLogger(); }