public void CorrectDebugLogMessageAfterHealthReduced()
        {
            Debug.unityLogger.logEnabled = true;

            // Arrange
            Player             player             = new Player();
            HealthChangeLogger healthChangeLogger = new HealthChangeLogger();
            string             expectedResult     = "health = 0.9";

            // Act
            player.ReduceHealth(0.1f);

            // Assert
            LogAssert.Expect(LogType.Log, expectedResult);
        }
 void Start()
 {
     player             = new Player();
     healthChangeLogger = new HealthChangeLogger();
 }