public BraceFace() : base() { rand = new Random(); this.setSpeed(250f); healthBar = new HealthBarTexture(); this.setHealth(DEFAULT_MAX_HEALTH); }
/// <summary> /// Initializes a Hero at the given position with the given dimensions /// </summary> /// <param name="x">X coordinate of the top-left corner</param> /// <param name="y">Y coordinate of the top-left corner</param> /// <param name="w">Width in pixels</param> /// <param name="h">Height in pixels</param> private Hero(int x, int y, int w, int h) : base(x, y, w, h, string.Empty) { ppSystem = new PickpocketSystem(); ppActive = false; canShoot = true; shootTimer = 0.0f; dialogue = new DialoguePanel(); monologue = new InnerMonologue(); nerdRep = 0; jockRep = 0; prepRep = 0; bullyRep = 0; slackerRep = 0; healthBar = new HealthBarTexture(); this.setHealth(DEFAULT_MAX_HEALTH); follower = PersonID.None; }