private void Start() { _factory = new HealthBarFactory(); _userHealthbars = new Dictionary <int, HealthBarFacade>(); _playerRespawn.OnClickAsObservable().Subscribe(_ => { PlayersController.Instance.RespawnPlayer(); }).AddTo(this); Initialize(); }
public static PlayerHealthBar CreateFromData(dynamic jsonData, ContentManager contentManager, GraphicsDevice graphicsDevice, WeaponInventory weaponInventory, GameWorld gameWorld, GameData gameData, HealthBarFactory healthBarFactory, Player player) { var hudComponentDefinition = HudComponentDefinition.Create(jsonData); var healthBar = healthBarFactory.Create("PlayerHealthBar", hudComponentDefinition.Width, hudComponentDefinition.Height); return(new PlayerHealthBar(hudComponentDefinition, player, healthBar)); }
public static SelectedWeapon CreateFromData(dynamic jsonData, ContentManager contentManager, GraphicsDevice graphicsDevice, WeaponInventory weaponInventory, GameWorld gameWorld, GameData gameData, HealthBarFactory healthBarFactory, Player player) { var hudComponentDefinition = HudComponentDefinition.Create(jsonData); var scale = float.Parse((string)jsonData["scale"]); return(new SelectedWeapon(hudComponentDefinition, weaponInventory, scale)); }
public static PlayerHealth CreateFromData(dynamic jsonData, ContentManager contentManager, GraphicsDevice graphicsDevice, WeaponInventory weaponInventory, GameWorld gameWorld, GameData gameData, HealthBarFactory healthBarFactory, Player player) { var hudComponentDefinition = HudComponentDefinition.Create(jsonData); var font = FontFactory.Instance.GetFont((string)jsonData["fontName"]); var textTemplate = (string)jsonData["textTemplate"]; return(new PlayerHealth(hudComponentDefinition, font, textTemplate, player)); }
/// <summary> /// ctor /// </summary> public Hud(ContentManager contentManager, GraphicsDevice graphicsDevice, WeaponInventory weaponInventory, GameWorld gameWorld, GameData gameData, HealthBarFactory healthBarFactory, Player player) { _contentManager = contentManager; _graphicsDevice = graphicsDevice; _weaponInventory = weaponInventory; _hudComponents = new List <HudComponent>(); GameWorld = gameWorld; GameData = gameData; Player = player; HealthBarFactory = healthBarFactory; }
public static Minimap CreateFromData(dynamic jsonData, ContentManager contentManager, GraphicsDevice graphicsDevice, WeaponInventory weaponInventory, GameWorld gameWorld, GameData gameData, HealthBarFactory healthBarFactory, Player player) { Texture2D backgroundTexture = null; var mapWidth = (int)jsonData["width"]; var mapHeight = (int)jsonData["height"]; backgroundTexture = new Texture2D(graphicsDevice, mapWidth + (2 * MinimapBorderThicknessPx), mapHeight + (2 * MinimapBorderThicknessPx)); var textureData = new Color[(mapWidth + (2 * MinimapBorderThicknessPx)) * (mapHeight + (2 * MinimapBorderThicknessPx))]; //color the top border for (var i = 0; i < MinimapBorderThicknessPx * mapWidth; ++i) { textureData[i] = Color.Red; } //color the bottom border for (var i = (mapWidth * mapHeight); i < textureData.Length; ++i) { textureData[i] = Color.Red; } for (var i = MinimapBorderThicknessPx * mapWidth; i < textureData.Length - (MinimapBorderThicknessPx * mapWidth); ++i) { var col = i % (mapWidth + 2 * MinimapBorderThicknessPx); if (col < MinimapBorderThicknessPx) { textureData[i] = Color.Red; } else if (col > mapWidth) { textureData[i] = Color.Red; } else { textureData[i] = Color.Black; } } backgroundTexture.SetData(textureData); var width = (int)jsonData["alienWidth"]; var height = (int)jsonData["alienHeight"]; Texture2D alienTexture = null; alienTexture = new Texture2D(graphicsDevice, width, height); var alienTextureData = new Color[width * height]; for (var i = 0; i < alienTextureData.Length; ++i) { alienTextureData[i] = Color.Green; } alienTexture.SetData(alienTextureData); var pickupTexture = new Texture2D(graphicsDevice, width, height); var pickupTextureData = new Color[width * height]; for (var i = 0; i < pickupTextureData.Length; ++i) { pickupTextureData[i] = Color.AliceBlue; } pickupTexture.SetData(pickupTextureData); var playerWidth = (int)jsonData["alienWidth"]; var playerHeight = (int)jsonData["alienHeight"]; var playerTexture = new Texture2D(graphicsDevice, playerWidth, playerHeight); var playerTextureData = new Color[playerWidth * playerHeight]; for (var i = 0; i < playerTextureData.Length; ++i) { playerTextureData[i] = Color.Gray; } playerTexture.SetData(playerTextureData); var hudComponentDefinition = HudComponentDefinition.Create(jsonData); return(new Minimap(gameWorld, gameData, backgroundTexture, alienTexture, pickupTexture, playerTexture, hudComponentDefinition, player)); }