// Start is called before the first frame update void Start() { healthBar = Instantiate(HealthBarPrefab).GetComponent <HealthBarBehaviour>(); Vector3 healthbarPosition = transform.position; healthbarPosition.y = 10.5f; healthBar.transform.position = healthbarPosition; healthPoints = MaxHealth * 0.5f; healthBar.AngleToCamera(); UpdateHealthBar(); Barricade.material.mainTextureScale = new Vector2(1, 1); SecToNextAttack = SecBetweenAttacks; animator = GetComponent <Animator>(); }