public virtual void Start() { canMove = true; canAttack = true; aiAgent = GetComponent <AIPath>(); AIDestination = GetComponent <AIDestinationSetter>(); enemyManager = FindObjectOfType <EnemyManager>(); RandomiseTarget(); healthAndVariables = GetComponent <HealthAndVariables>(); }
void Start() { ValueCheck(); maxCharge = charge; rb2d = GetComponent <Rigidbody2D>(); rb2d.gravityScale = 0; rb2d.constraints = RigidbodyConstraints2D.FreezeRotation; sr = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); armPivot = GameObject.Find("Arm Pivot"); hav = gameObject.GetComponent <HealthAndVariables>(); _camera = GameObject.Find("Main Camera").GetComponent <Camera>(); maxHealth = hav.health; }
// Use this for initialization void Start() { hav = GetComponent <HealthAndVariables>(); health = hav.health; maxHealth = hav.health; }