public static void SaveStore() { WebGLJump.SaveData(SaveKeys.Money, Money.ToString()); WebGLJump.SaveData(SaveKeys.Hearts, Hearts.ToString()); WebGLJump.SaveData(SaveKeys.Armor, Armor.ToString()); WebGLJump.SaveData(SaveKeys.Healing, Healing.ToString()); for (int i = 0; i < GunOwned.Length; ++i) { WebGLJump.SaveData(SaveKeys.GunOwned + i.ToString(), GunOwned[i].ToString()); } for (int i = 0; i < GunPower.Length; ++i) { WebGLJump.SaveData(SaveKeys.GunPower + i.ToString(), GunPower[i].ToString()); } for (int i = 0; i < GunEquipped.Length; ++i) { WebGLJump.SaveData(SaveKeys.GunEquipped + i.ToString(), GunEquipped[i].ToString()); } }