コード例 #1
0
    IEnumerator VPerfRoutine(float measuresSecs)
    {
        voosUpdateWatch.Reset();
        numVoosUpdates = 0;
        yield return(new WaitForSecondsRealtime(measuresSecs));

        HeadlessTerminal.Log($"After {measuresSecs}s, mean ms/frame = {voosUpdateWatch.ElapsedMilliseconds * 1f / numVoosUpdates}");
    }
コード例 #2
0
 static void CommandVperf(CommandArg[] args)
 {
     try
     {
         float measureSecs = args.Length == 0 ? 3f : args[0].Float;
         HeadlessTerminal.Log($"Measuring VoosUpdate perf for the next {measureSecs} seconds..");
         consoleInstance.StartCoroutine(consoleInstance.VPerfRoutine(measureSecs));
     }
     catch (System.Exception e)
     {
         HeadlessTerminal.Log($"Failed: {e}");
     }
 }
コード例 #3
0
    static void CommandLocked(CommandArg[] args)
    {
        if (consoleInstance == null)
        {
            return;
        }

        int i = 0;

        foreach (var actor in consoleInstance.EnumerateActors())
        {
            if (actor.IsLockWantedLocally())
            {
                HeadlessTerminal.Log($"#{i}: {actor.GetDisplayName()} ({actor.GetName()})");
                i++;
            }
        }
    }
コード例 #4
0
    static void CommandActors(CommandArg[] args)
    {
        if (consoleInstance == null)
        {
            return;
        }

        string substring = args.Length > 0 ? args[0].ToString().ToLowerInvariant() : null;

        int i = 0;

        foreach (var actor in consoleInstance.EnumerateActors())
        {
            if (substring == null || (actor.GetDisplayName() ?? "").ToLowerInvariant().Contains(substring))
            {
                HeadlessTerminal.Log($"#{i}: {actor.GetDisplayName()} ({actor.GetName()})");
            }
            i++;
        }
    }
コード例 #5
0
    public static void CommandSetGround(CommandArg[] args)
    {
        TerrainSystem terrain = FindObjectOfType <TerrainSystem>();
        BlockStyle    style;
        int           shape = 0;

        // Special argument 'Empty' means empty shape.
        if (args[0].ToString() == "Empty")
        {
            style = BlockStyle.SolidColor0;
            shape = -1;
        }
        else if (!Util.TryParseEnum <BlockStyle>(args[0].ToString(), out style, true))
        {
            HeadlessTerminal.Log("Invalid block style: " + args[0].ToString() +
                                 ". Valid values are: " + string.Join("\n", Util.ValuesOf <BlockStyle>()));
            return;
        }
        TerrainSystem ts = FindObjectOfType <TerrainSystem>();

        ts.SetSlices(0, (0 - BlocksYStart), (int)style, shape, 0);
    }
コード例 #6
0
 static void CommandTerrainCols(CommandArg[] args)
 {
     VoosEngine.TerrainCollisionsEnabled = !VoosEngine.TerrainCollisionsEnabled;
     HeadlessTerminal.Log($"new val: {VoosEngine.TerrainCollisionsEnabled}");
 }
コード例 #7
0
 static void CommandJSProf(CommandArg[] args)
 {
     VoosEngine.EnableProfilingFromScript = !VoosEngine.EnableProfilingFromScript;
     HeadlessTerminal.Log($"VoosEngine.EnableProfilingFromScript: {VoosEngine.EnableProfilingFromScript}");
 }
コード例 #8
0
 static void CommandCheckMem(CommandArg[] args)
 {
     VoosEngine.MemCheckMode = args[0].String;
     HeadlessTerminal.Log($"VoosEngine.MemCheckMode: {VoosEngine.MemCheckMode}");
 }
コード例 #9
0
ファイル: IconLoader.cs プロジェクト: zachary2234/gamebuilder
 static void CommandDebugIconPicker(CommandArg[] args)
 {
     IconPickerDialog.Launch(result => HeadlessTerminal.Log("Icon picker result: " + (result == null ? "null" : result)));
 }