public static void OnPostprocessBuild(BuildTarget buildTarget, string path) { if (Headless.IsBuildingHeadless()) { HeadlessBuilder.Postprocess(Directory.GetParent(path).ToString()); } }
public async Task UpdateRectangleAsync(Headless chrome, bool pickNew = false) { try { string script = GetBoundingJavascript(pickNew); object data = await chrome.GetJavaScriptResult(script); if (data.ToString() == "null") { exists = false; } else { IDictionary <String, Object> result = (IDictionary <String, Object>)data; rectangle = ReadRectangle(result); if (rectangle.Width * rectangle.Height > 0) { exists = true; } else { exists = false; } } } catch (Exception e) { Console.WriteLine(e.Message); exists = false; } }
//public async Task FindJavascriptElement(Headless chrome) //{ // string javascript = GetElementJavascript(); // object data = await chrome.GetJavaScriptResult(javascript); // if (data.ToString() == "null") // { // exists = false; // } // else // { // exists = true; // javascriptVariable = data.ToString(); // } //} public async Task <string> GetSrcAsync(Headless chrome, bool pickNew = false) { try { string script = GetMyJavascript(GetMyVariableName() + ".src", pickNew); object data = await chrome.GetJavaScriptResult(script); if (data.ToString() == "null") { exists = false; } else { string result = (string)data; exists = true; return(result); } } catch (Exception e) { Console.WriteLine(e.Message); exists = false; } return(""); }
public void SendDesignLayer() { var token = "TestToken"; GSA.App = new MockGSAApp(proxy: new GSAProxy()); var testObjects = new Dictionary <string, List <SpeckleObject> >(); var sendersCreated = new List <TestSpeckleGSASender>(); var tokensUsed = new List <string>(); Headless.streamSenderCreationFn = (url, t) => { var sender = new TestSpeckleGSASender() { ServerAddress = url, Token = t }; sendersCreated.Add(sender); return(sender); }; //Copy file so that it can be deleted later var origFilePath = HelperFunctions.GetFullPath(sendGsaFileRelativePath); var copiedFilePath = HelperFunctions.GetFullPath(@".\SendAnalysisLayerTest.gwb"); File.Copy(origFilePath, copiedFilePath, true); var exceptionThrown = false; try { var headless = new Headless(); headless.RunCLI("sender", "--server", restApi, "--email", "*****@*****.**", "--token", token, "--file", copiedFilePath, "--layer", "design" ); } catch { exceptionThrown = true; } finally { File.Delete(copiedFilePath); } Assert.IsFalse(exceptionThrown); //Check there 3 receivers were used with the restApi and token Assert.AreEqual(1, sendersCreated.Count()); Assert.IsFalse(string.IsNullOrEmpty(sendersCreated[0].StreamId)); Assert.AreEqual(restApi, sendersCreated[0].ServerAddress); Assert.AreEqual(testSenBucketStreamIds["model"], sendersCreated[0].StreamId); Assert.AreEqual(token, sendersCreated[0].Token); Assert.IsTrue(sendersCreated[0].SentObjects.Keys.Count() > 0); Assert.IsTrue(sendersCreated[0].SentObjects.Values.Count() > 0); //Number of times a streamSender.SendObjects has been called }
void Awake() { if (headless == null) { headless = this; DontDestroyOnLoad(gameObject); } else if (headless != this) { Destroy(this.gameObject); return; } }
public void Receive() { GSA.App = new MockGSAApp(); var testObjects = new Dictionary <string, List <SpeckleObject> >(); var receiversCreated = new List <TestSpeckleGSAReceiver>(); var tokensUsed = new List <string>(); Headless.streamReceiverCreationFn = (url, t) => { var receiver = new TestSpeckleGSAReceiver(url, "mm"); receiver.UpdateGlobalTrigger += Receiver_UpdateGlobalTrigger; receiver.Token = t; receiversCreated.Add(receiver); return(receiver); }; //Copy file so that it can be deleted later var filePath = HelperFunctions.GetFullPath(@".\ReceiveDesignLayerTest.gwb"); var email = "*****@*****.**"; var token = "TestToken"; var restApi = "http://australia.speckle.arup.com/api/"; //Note: the real thing needs api on the end, so added here as reminder var expectedStreamIds = new List <string>() { "stream-id-a", "stream-id-b", "stream-id-c" }; //var proxy = new TestPRo var headless = new Headless(); headless.RunCLI("receiver", "--server", restApi, "--email", email, "--token", token, "--file", filePath, "--streamIDs", string.Join(",", expectedStreamIds), "--layer", "design", "--nodeAllowance", "0.2"); //Check there 3 receivers were used with the restApi and token Assert.AreEqual(3, receiversCreated.Count()); Assert.IsTrue(receiversCreated.Select(r => r.StreamId).OrderBy(i => i).SequenceEqual(expectedStreamIds.OrderBy(i => i))); Assert.IsTrue(receiversCreated.All(r => r.ServerAddress.Equals(restApi))); Assert.IsTrue(receiversCreated.All(r => r.Token.Equals(token))); Assert.AreEqual(3, NumCalled); //Number of times a streamRecevier.Trigger has been called }
// This function cleans a build up in a synchronized fashion // and is called regardless of whether the build was successful static void FinalizeBuildSync (bool restore) { if (restore) { try { RestoreBuild (); } catch (Exception e) { buildError = true; UnityEngine.Debug.LogError (e); } try { RevertBuild (); } catch (Exception e) { buildError = true; UnityEngine.Debug.LogError (e); } } if (buildError) { UnityEngine.Debug.LogError ("Build failed!\nHeadless Builder (v" + Headless.version + ")"); Headless.SetBuildingHeadless (false, HeadlessProfiles.currentProfile); HeadlessCallbacks.InvokeCallbacks ("HeadlessBuildFailed"); if (manualBuild || debugBuild) { SetProgress(null); } } else { UnityEngine.Debug.Log ("Build success!\nHeadless Builder (v" + Headless.version + ")"); Headless.SetBuildingHeadless(false, HeadlessProfiles.currentProfile); if (manualBuild || debugBuild) { SetProgress(null); } int finishedBuilds = EditorPrefs.GetInt ("HEADLESSBUILDER_FINISHEDBUILDS", 0); if (finishedBuilds < int.MaxValue - 64) { EditorPrefs.SetInt ("HEADLESSBUILDER_FINISHEDBUILDS", finishedBuilds + 1); } } if (queueBuild) { if (!buildError) { ManualBuildQueue (queueID + 1); } } }
public void OnProcessShader( Shader shader, ShaderSnippetData snippet, IList <ShaderCompilerData> shaderCompilerData) { // In development, don't strip debug variants if (!Headless.IsBuildingHeadless() || !HeadlessBuilder.ShouldStripShaders()) { return; } int shaderCount = shaderCompilerData.Count; for (int i = 0; i < shaderCompilerData.Count; ++i) { shaderCompilerData.RemoveAt(i); --i; } HeadlessBuilder.shaderCount += shaderCount; }
public async Task <T> GetMyVariableData <T>(string VarOrFunctionName, Headless chrome, bool pickNew = false) { try { string script = GetMyJavascript(GetMyVariableName() + "." + VarOrFunctionName, pickNew); object data = await chrome.GetJavaScriptResult(script); if (data.ToString() == "null") { exists = false; } else { T result; try { result = (T)data; } catch (Exception) { result = Newtonsoft.Json.JsonConvert.DeserializeObject <T>((string)data); throw; } exists = true; return(result); } } catch (Exception e) { Console.WriteLine(e.Message); exists = false; } return(default(T)); }
public void SendAnalysisLayer() { var token = "TestToken"; GSA.App = new MockGSAApp(proxy: new GSAProxy()); var testObjects = new Dictionary <string, List <SpeckleObject> >(); var sendersCreated = new List <TestSpeckleGSASender>(); var tokensUsed = new List <string>(); Headless.streamSenderCreationFn = (url, t) => { var sender = new TestSpeckleGSASender() { ServerAddress = url, Token = t }; sendersCreated.Add(sender); return(sender); }; var expectedTestCases = new[] { "A1", "C2" }; var results = new[] { "Nodal Displacements", "1D Element Displacement" }; //Copy file so that it can be deleted later var origFilePath = HelperFunctions.GetFullPath(sendGsaFileRelativePath); var copiedFilePath = HelperFunctions.GetFullPath(@".\SendAnalysisLayerTest.gwb"); File.Copy(origFilePath, copiedFilePath, true); var exceptionThrown = false; try { var headless = new Headless(); headless.RunCLI("sender", "--server", restApi, "--email", "*****@*****.**", "--token", token, "--file", copiedFilePath, "--layer", "analysis", "--separateStreams", "--result", string.Join(",", results.Select(r => "\"" + r + "\"")), "--resultCases", string.Join(",", expectedTestCases)); } catch { exceptionThrown = true; } finally { File.Delete(copiedFilePath); } Assert.IsFalse(exceptionThrown); //Check there 3 receivers were used with the restApi and token Assert.AreEqual(2, sendersCreated.Count()); Assert.IsTrue(sendersCreated.All(r => !string.IsNullOrEmpty(r.StreamId))); Assert.IsTrue(sendersCreated.All(r => r.ServerAddress.Equals(restApi))); Assert.IsTrue(sendersCreated.Select(r => r.StreamId).OrderBy(i => i).SequenceEqual(testSenBucketStreamIds.Values.OrderBy(i => i))); Assert.IsTrue(sendersCreated.All(r => r.Token.Equals(token))); Assert.IsTrue(sendersCreated.All(s => s.SentObjects.Keys.Count() > 0 && s.SentObjects.Values.Count() > 0)); //Number of times a streamSender.SendObjects has been called Assert.IsTrue(GSA.App.LocalSettings.ResultCases.SequenceEqual(expectedTestCases)); Assert.IsTrue(GSA.App.LocalSettings.StreamSendConfig == SpeckleGSAInterfaces.StreamContentConfig.ModelWithTabularResults); Assert.IsTrue(GSA.App.LocalSettings.ResultTypes.Contains(SpeckleGSAInterfaces.ResultType.NodalDisplacements)); Assert.IsTrue(GSA.App.LocalSettings.ResultTypes.Contains(SpeckleGSAInterfaces.ResultType.Element1dDisplacement)); }
// This function overarches the entire build process private static void Build () { buildError = false; if (batchBuild) { // Process the relevant command line arguments string[] args = System.Environment.GetCommandLineArgs (); string batchPath = null; string batchProfile = null; for (int i = 0; i < args.Length - 1; i++) { if (args [i] == "-headlessPath") { batchPath = args [i + 1]; } if (args [i] == "-headlessProfile") { batchProfile = args [i + 1]; } } if (batchPath != null && Directory.Exists (batchPath)) { buildPath = batchPath; } else { UnityEngine.Debug.LogError ("Use the -headlessPath command line parameter to set a valid destination path for the headless build\nHeadless Builder (v" + Headless.version + ")"); return; } if (batchProfile != null) { bool found = false; HeadlessProfiles.FindProfiles (); foreach (KeyValuePair<string,string> profile in HeadlessProfiles.GetProfileList()) { if (profile.Value.Equals (batchProfile)) { found = true; HeadlessProfiles.SetProfile (profile.Key); } } if (!found) { UnityEngine.Debug.LogError ("The profile specified by the -headlessProfile command line parameter was not found\nHeadless Builder (v" + Headless.version + ")"); return; } } } if (manualBuild || debugBuild) { if (!EditorWindow.GetWindow<HeadlessEditor>().IsDocked()) { EditorWindow.GetWindow<HeadlessEditor>().Close(); } } // Load the settings (from file, not from memory) PrepareVariables(); Headless.SetBuildingHeadless (true, headlessSettings.profileName); bool asyncExecute = manualBuild || debugBuild; if (asyncExecute) { HeadlessRoutine.start (InnerBuildAsync ()); } else { InnerBuildSync (); } }
public async Task <string> GetInnerTextAsync(Headless chrome, bool pickNew = false) { return(await GetMyVariableData <string>("innerText", chrome, pickNew)); }
// This function returns whether menu items should be enabled. private static bool isMenuEnabled() { return(!Headless.IsBuildingHeadless() && !BuildPipeline.isBuildingPlayer && !HeadlessEditor.dirtySettings && !HeadlessEditor.savingSettings); }
public override void Load() { AbnormalEffect effect = 0; AbnormalItem item = new PithyProfessional(effect); AddItem("UnusualPithyProfessional", item); AddEquipTexture(item, EquipType.Head, "UnusualPithyProfessional_Head", "Highlander/Items/Armor/PithyProfessional_Head"); item = new LegendaryLid(effect); AddItem("UnusualLegendaryLid", item); AddEquipTexture(item, EquipType.Head, "UnusualLegendaryLid_Head", "Highlander/Items/Armor/LegendaryLid_Head"); item = new BrassBucket(effect); AddItem("UnusualBrassBucket", item); AddEquipTexture(item, EquipType.Head, "UnusualBrassBucket_Head", "Highlander/Items/Armor/BrassBucket_Head"); item = new TeamCaptain(effect); AddItem("UnusualTeamCaptain", item); AddEquipTexture(item, EquipType.Head, "UnusualTeamCaptain_Head", "Highlander/Items/Armor/TeamCaptain_Head"); item = new StainlessPot(effect); AddItem("UnusualStainlessPot", item); AddEquipTexture(item, EquipType.Head, "UnusualStainlessPot_Head", "Highlander/Items/Armor/StainlessPot_Head"); item = new Hotrod(effect); AddItem("UnusualHotrod", item); AddEquipTexture(item, EquipType.Head, "UnusualHotrod_Head", "Highlander/Items/Armor/Hotrod_Head"); item = new StoutShako(effect); AddItem("UnusualStoutShako", item); AddEquipTexture(item, EquipType.Head, "UnusualStoutShako_Head", "Highlander/Items/Armor/StoutShako_Head"); item = new SamurEye(effect); AddItem("UnusualSamurEye", item); AddEquipTexture(item, EquipType.Head, "UnusualSamurEye_Head", "Highlander/Items/Armor/SamurEye_Head"); item = new OlSnaggletooth(effect); AddItem("UnusualOlSnaggletooth", item); AddEquipTexture(item, EquipType.Head, "UnusualOlSnaggletooth_Head", "Highlander/Items/Armor/OlSnaggletooth_Head"); item = new PyromancerMask(effect); AddItem("UnusualPyromancerMask", item); AddEquipTexture(item, EquipType.Head, "UnusualPyromancerMask_Head", "Highlander/Items/Armor/PyromancerMask_Head"); item = new HongKongCone(effect); AddItem("UnusualHongKongCone", item); AddEquipTexture(item, EquipType.Head, "UnusualHongKongCone_Head", "Highlander/Items/Armor/HongKongCone_Head"); item = new KillerExclusive(effect); AddItem("UnusualKillerExclusive", item); AddEquipTexture(item, EquipType.Head, "UnusualKillerExclusive_Head", "Highlander/Items/Armor/KillerExclusive_Head"); item = new TartanTyrolean(effect); AddItem("UnusualTartanTyrolean", item); AddEquipTexture(item, EquipType.Head, "UnusualTartanTyrolean_Head", "Highlander/Items/Armor/TartanTyrolean_Head"); item = new ColdfrontCommander(effect); AddItem("UnusualColdfrontCommander", item); AddEquipTexture(item, EquipType.Head, "UnusualColdfrontCommander_Head", "Highlander/Items/Armor/ColdfrontCommander_Head"); item = new SinnerShade(effect); AddItem("UnusualSinnerShade", item); AddEquipTexture(item, EquipType.Head, "UnusualSinnerShade_Head", "Highlander/Items/Armor/SinnerShade_Head"); item = new MightyMitre(effect); AddItem("UnusualMightyMitre", item); AddEquipTexture(item, EquipType.Head, "UnusualMightyMitre_Head", "Highlander/Items/Armor/MightyMitre_Head"); item = new CondorCap(effect); AddItem("UnusualCondorCap", item); AddEquipTexture(item, EquipType.Head, "UnusualCondorCap_Head", "Highlander/Items/Armor/CondorCap_Head"); item = new SurgeonShako(effect); AddItem("UnusualSurgeonShako", item); AddEquipTexture(item, EquipType.Head, "UnusualSurgeonShako_Head", "Highlander/Items/Armor/SurgeonShako_Head"); item = new ToySoldier(effect); AddItem("UnusualToySoldier", item); AddEquipTexture(item, EquipType.Head, "UnusualToySoldier_Head", "Highlander/Items/Armor/ToySoldier_Head"); item = new PatriotPeak(effect); AddItem("UnusualPatriotPeak", item); AddEquipTexture(item, EquipType.Head, "UnusualPatriotPeak_Head", "Highlander/Items/Armor/PatriotPeak_Head"); item = new Globetrotter(effect); AddItem("UnusualGlobetrotter", item); AddEquipTexture(item, EquipType.Head, "UnusualGlobetrotter_Head", "Highlander/Items/Armor/Globetrotter_Head"); item = new Anger(effect); AddItem("UnusualAnger", item); AddEquipTexture(item, EquipType.Head, "UnusualAnger_Head", "Highlander/Items/Armor/Anger_Head"); // Series 2 item = new DeadCone(effect); AddItem("UnusualDeadCone", item); AddEquipTexture(item, EquipType.Head, "UnusualDeadCone_Head", "Highlander/Items/Armor/Series2/DeadCone_Head"); item = new FruitShoot(effect); AddItem("UnusualFruitShoot", item); AddEquipTexture(item, EquipType.Head, "UnusualFruitShoot_Head", "Highlander/Items/Armor/Series2/FruitShoot_Head"); item = new FuriousFukaamigasa(effect); AddItem("UnusualFuriousFukaamigasa", item); AddEquipTexture(item, EquipType.Head, "UnusualFuriousFukaamigasa_Head", "Highlander/Items/Armor/Series2/FuriousFukaamigasa_Head"); item = new HeroHachimaki(effect); AddItem("UnusualHeroHachimaki", item); AddEquipTexture(item, EquipType.Head, "UnusualHeroHachimaki_Head", "Highlander/Items/Armor/Series2/HeroHachimaki_Head"); item = new HotDogger(effect); AddItem("UnusualHotDogger", item); AddEquipTexture(item, EquipType.Head, "UnusualHotDogger_Head", "Highlander/Items/Armor/Series2/HotDogger_Head"); item = new JanissaryKetche(effect); AddItem("UnusualJanissaryKetche", item); AddEquipTexture(item, EquipType.Head, "UnusualJanissaryKetche_Head", "Highlander/Items/Armor/Series2/JanissaryKetche_Head"); item = new Law(effect); AddItem("UnusualLaw", item); AddEquipTexture(item, EquipType.Head, "UnusualLaw_Head", "Highlander/Items/Armor/Series2/Law_Head"); item = new MediMask(effect); AddItem("UnusualMediMask", item); AddEquipTexture(item, EquipType.Head, "UnusualMediMask_Head", "Highlander/Items/Armor/Series2/MediMask_Head"); item = new SurgeonStahlhelm(effect); AddItem("UnusualSurgeonStahlhelm", item); AddEquipTexture(item, EquipType.Head, "UnusualSurgeonStahlhelm_Head", "Highlander/Items/Armor/Series2/SurgeonStahlhelm_Head"); item = new ToughStuffMuffs(effect); AddItem("UnusualToughStuffMuffs", item); AddEquipTexture(item, EquipType.Head, "UnusualToughStuffMuffs_Head", "Highlander/Items/Armor/Series2/ToughStuffMuffs_Head"); // Halloween Hats item = new CroneDome(effect); AddItem("UnusualCroneDome", item); AddEquipTexture(item, EquipType.Head, "UnusualCroneDome_Head", "Highlander/Items/Armor/Halloween/CroneDome_Head"); item = new Executioner(effect); AddItem("UnusualExecutioner", item); AddEquipTexture(item, EquipType.Head, "UnusualExecutioner_Head", "Highlander/Items/Armor/Halloween/Executioner_Head"); item = new Hellmet(effect); AddItem("UnusualHellmet", item); AddEquipTexture(item, EquipType.Head, "UnusualHellmet_Head", "Highlander/Items/Armor/Halloween/Hellmet_Head"); item = new InfernalImpaler(effect); AddItem("UnusualInfernalImpaler", item); AddEquipTexture(item, EquipType.Head, "UnusualInfernalImpaler_Head", "Highlander/Items/Armor/Halloween/InfernalImpaler_Head"); item = new MacabreMask(effect); AddItem("UnusualMacabreMask", item); AddEquipTexture(item, EquipType.Head, "UnusualMacabreMask_Head", "Highlander/Items/Armor/Halloween/MacabreMask_Head"); item = new OneWayTicket(effect); AddItem("UnusualOneWayTicket", item); AddEquipTexture(item, EquipType.Head, "UnusualOneWayTicket_Head", "Highlander/Items/Armor/Halloween/OneWayTicket_Head"); item = new SearedSorcerer(effect); AddItem("UnusualSearedSorcerer", item); AddEquipTexture(item, EquipType.Head, "UnusualSearedSorcerer_Head", "Highlander/Items/Armor/Halloween/SearedSorcerer_Head"); item = new SirPumpkinton(effect); AddItem("UnusualSirPumpkinton", item); AddEquipTexture(item, EquipType.Head, "UnusualSirPumpkinton_Head", "Highlander/Items/Armor/Halloween/SirPumpkinton_Head"); // OG Hats item = new PaperBag(effect); AddItem("UnusualPaperBag", item); AddEquipTexture(item, EquipType.Head, "UnusualPaperBag_Head", "Highlander/Items/Armor/PaperBag_Head"); item = new OpenMind(effect); AddItem("UnusualOpenMind", item); AddEquipTexture(item, EquipType.Head, "UnusualOpenMind_Head", "Highlander/Items/Armor/OpenMind_Head"); item = new Headless(effect); AddItem("UnusualHeadless", item); AddEquipTexture(item, EquipType.Head, "UnusualHeadless_Head", "Highlander/Items/Armor/Headless_Head"); item = new GuerrillaRebel(effect); AddItem("UnusualGuerrillaRebel", item); AddEquipTexture(item, EquipType.Head, "UnusualGuerrillaRebel_Head", "Highlander/Items/Armor/GuerrillaRebel_Head"); item = new SkiMask(effect); AddItem("UnusualSkiMask", item); AddEquipTexture(item, EquipType.Head, "UnusualSkiMask_Head", "Highlander/Items/Armor/SkiMask_Head"); item = new ImpregnableHelm(effect); AddItem("UnusualImpregnableHelm", item); AddEquipTexture(item, EquipType.Head, "UnusualImpregnableHelm_Head", "Highlander/Items/Armor/ImpregnableHelm_Head"); item = new NinjaHeadband(effect); AddItem("UnusualNinjaHeadband", item); AddEquipTexture(item, EquipType.Head, "UnusualNinjaHeadband_Head", "Highlander/Items/Armor/NinjaHeadband_Head"); item = new AutonomousOrb(effect); AddItem("UnusualAutonomousOrb", item); AddEquipTexture(item, EquipType.Head, "UnusualAutonomousOrb_Head", "Highlander/Items/Armor/AutonomousOrb_Head"); item = new MedicalMask(effect); AddItem("UnusualMedicalMask", item); AddEquipTexture(item, EquipType.Head, "UnusualMedicalMask_Head", "Highlander/Items/Armor/MedicalMask_Head"); item = new BloodWarriorMask(effect); AddItem("UnusualBloodWarriorMask", item); AddEquipTexture(item, EquipType.Head, "UnusualBloodWarriorMask_Head", "Highlander/Items/Armor/BloodWarriorMask_Head"); /**for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * PithyProfessional item = new PithyProfessional(effect); * AddItem(effect + "PithyProfessional", item); * AddEquipTexture(item, EquipType.Head, "PithyProfessional" + effect + "_Head", "Highlander/Items/Armor/PithyProfessional_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * LegendaryLid item = new LegendaryLid(effect); * AddItem(effect + "LegendaryLid", item); * AddEquipTexture(item, EquipType.Head, "LegendaryLid" + effect + "_Head", "Highlander/Items/Armor/LegendaryLid_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * BrassBucket item = new BrassBucket(effect); * AddItem(effect + "BrassBucket", item); * AddEquipTexture(item, EquipType.Head, "BrassBucket" + effect + "_Head", "Highlander/Items/Armor/BrassBucket_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * TeamCaptain item = new TeamCaptain(effect); * AddItem(effect + "TeamCaptain", item); * AddEquipTexture(item, EquipType.Head, "TeamCaptain" + effect + "_Head", "Highlander/Items/Armor/TeamCaptain_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * StainlessPot item = new StainlessPot(effect); * AddItem(effect + "StainlessPot", item); * AddEquipTexture(item, EquipType.Head, "StainlessPot" + effect + "_Head", "Highlander/Items/Armor/StainlessPot_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * Hotrod item = new Hotrod(effect); * AddItem(effect + "Hotrod", item); * AddEquipTexture(item, EquipType.Head, "Hotrod" + effect + "_Head", "Highlander/Items/Armor/Hotrod_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * StoutShako item = new StoutShako(effect); * AddItem(effect + "StoutShako", item); * AddEquipTexture(item, EquipType.Head, "StoutShako" + effect + "_Head", "Highlander/Items/Armor/StoutShako_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * SamurEye item = new SamurEye(effect); * AddItem(effect + "SamurEye", item); * AddEquipTexture(item, EquipType.Head, "SamurEye" + effect + "_Head", "Highlander/Items/Armor/SamurEye_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * OlSnaggletooth item = new OlSnaggletooth(effect); * AddItem(effect + "OlSnaggletooth", item); * AddEquipTexture(item, EquipType.Head, "OlSnaggletooth" + effect + "_Head", "Highlander/Items/Armor/OlSnaggletooth_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * PyromancerMask item = new PyromancerMask(effect); * AddItem(effect + "PyromancerMask", item); * AddEquipTexture(item, EquipType.Head, "PyromancerMask" + effect + "_Head", "Highlander/Items/Armor/PyromancerMask_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * HongKongCone item = new HongKongCone(effect); * AddItem(effect + "HongKongCone", item); * AddEquipTexture(item, EquipType.Head, "HongKongCone" + effect + "_Head", "Highlander/Items/Armor/HongKongCone_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * KillerExclusive item = new KillerExclusive(effect); * AddItem(effect + "KillerExclusive", item); * AddEquipTexture(item, EquipType.Head, "KillerExclusive" + effect + "_Head", "Highlander/Items/Armor/KillerExclusive_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * BombBeanie item = new BombBeanie(effect); * AddItem(effect + "BombBeanie", item); * AddEquipTexture(item, EquipType.Head, "BombBeanie" + effect + "_Head", "Highlander/Items/Armor/BombBeanie_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * TartanTyrolean item = new TartanTyrolean(effect); * AddItem(effect + "TartanTyrolean", item); * AddEquipTexture(item, EquipType.Head, "TartanTyrolean" + effect + "_Head", "Highlander/Items/Armor/TartanTyrolean_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * ColdfrontCommander item = new ColdfrontCommander(effect); * AddItem(effect + "ColdfrontCommander", item); * AddEquipTexture(item, EquipType.Head, "ColdfrontCommander" + effect + "_Head", "Highlander/Items/Armor/ColdfrontCommander_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * SinnerShade item = new SinnerShade(effect); * AddItem(effect + "SinnerShade", item); * AddEquipTexture(item, EquipType.Head, "SinnerShade" + effect + "_Head", "Highlander/Items/Armor/SinnerShade_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * MightyMitre item = new MightyMitre(effect); * AddItem(effect + "MightyMitre", item); * AddEquipTexture(item, EquipType.Head, "MightyMitre" + effect + "_Head", "Highlander/Items/Armor/MightyMitre_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * CondorCap item = new CondorCap(effect); * AddItem(effect + "CondorCap", item); * AddEquipTexture(item, EquipType.Head, "CondorCap" + effect + "_Head", "Highlander/Items/Armor/CondorCap_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * SurgeonShako item = new SurgeonShako(effect); * AddItem(effect + "SurgeonShako", item); * AddEquipTexture(item, EquipType.Head, "SurgeonShako" + effect + "_Head", "Highlander/Items/Armor/SurgeonShako_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * ToySoldier item = new ToySoldier(effect); * AddItem(effect + "ToySoldier", item); * AddEquipTexture(item, EquipType.Head, "ToySoldier" + effect + "_Head", "Highlander/Items/Armor/ToySoldier_Head"); * } * for (int i = 1; i < (int)AbnormalEffect.Max; i++) * { * AbnormalEffect effect = (AbnormalEffect)i; * PatriotPeak item = new PatriotPeak(effect); * AddItem(effect + "PatriotPeak", item); * AddEquipTexture(item, EquipType.Head, "PatriotPeak" + effect + "_Head", "Highlander/Items/Armor/PatriotPeak_Head"); * }**/ }