public void ShowHeadWind(HeadWind.HeadStatue statue) { if (!BaseTranF.gameObject.activeSelf) { BaseTranF.gameObject.SetActive(true); } if (statue == HeadStatue.Head_Normal) { if (!m_HeadWindGameObj[0].activeSelf) { m_HeadWindGameObj[0].SetActive(true); if (SceneRuntime.Instance != null) { m_HeadWindGameObj[2].SetActive(true); UpdateWarningSate(); } } if (m_HeadWindGameObj[1].activeSelf) { m_HeadWindGameObj[1].SetActive(false); } } else { if (!m_HeadWindGameObj[1].activeSelf) { m_HeadWindGameObj[1].SetActive(true); } if (m_HeadWindGameObj[0].activeSelf) { m_HeadWindGameObj[0].SetActive(false); } } }
public void ShowHead(HeadWind.HeadStatue statue) { if (m_HeadWind.BaseTranF == null) { m_HeadWind.InitGameObject(); } m_HeadWind.ShowHeadWind(statue); }