コード例 #1
0
 public void ShowHeadWind(HeadWind.HeadStatue statue)
 {
     if (!BaseTranF.gameObject.activeSelf)
     {
         BaseTranF.gameObject.SetActive(true);
     }
     if (statue == HeadStatue.Head_Normal)
     {
         if (!m_HeadWindGameObj[0].activeSelf)
         {
             m_HeadWindGameObj[0].SetActive(true);
             if (SceneRuntime.Instance != null)
             {
                 m_HeadWindGameObj[2].SetActive(true);
                 UpdateWarningSate();
             }
         }
         if (m_HeadWindGameObj[1].activeSelf)
         {
             m_HeadWindGameObj[1].SetActive(false);
         }
     }
     else
     {
         if (!m_HeadWindGameObj[1].activeSelf)
         {
             m_HeadWindGameObj[1].SetActive(true);
         }
         if (m_HeadWindGameObj[0].activeSelf)
         {
             m_HeadWindGameObj[0].SetActive(false);
         }
     }
 }
コード例 #2
0
 public void ShowHead(HeadWind.HeadStatue statue)
 {
     if (m_HeadWind.BaseTranF == null)
     {
         m_HeadWind.InitGameObject();
     }
     m_HeadWind.ShowHeadWind(statue);
 }