public void Setup() { _console = new ConsoleMock(); _gameProps = new GameProps { Width = 15, Height = 15, MyId = 0 }; _console.Record(".............xx"); _console.Record(".............xx"); _console.Record("......xx......."); _console.Record("......xx......."); _console.Record("..............."); _console.Record("..............."); _console.Record("..............."); _console.Record("..............."); _console.Record("..............."); _console.Record("..............."); _console.Record("..............."); _console.Record("..............."); _console.Record("..............."); _console.Record("..............."); _console.Record("..............."); _mapScanner = new MapScanner(_gameProps, _console); _sut = new HeadPositionReducer(_gameProps, _mapScanner); }
public void Setup() { _console = new ConsoleMock(); _gameProps = new GameProps { Width = 15, Height = 4, MyId = 0 }; _console.Record(".............xx"); _console.Record(".............xx"); _console.Record("......xx......."); _console.Record("......xx......."); var mapScanner = new MapScanner(_gameProps, _console); _headPositionReducer = new HeadPositionReducer(_gameProps, mapScanner); _sut = new EnemyTracker(_gameProps, mapScanner.GetMapOrScan(), _console, _headPositionReducer); _defaultEnemyLife = 6; }
public void Setup() { _console = new ConsoleMock(); _gameProps = new GameProps { Width = 15, Height = 15, MyId = 0 }; var mapData = new short[] { 0, 3867, 3867, 7680, 7168, 7168, 30720, 30720, 28672, 25008, 25008, 1, 1, 24576, 24576, }; BinaryTrack binaryMap = BinaryTrack.FromDebug(_gameProps, mapData, null); var currentData = new short[] { 16384, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; BinaryTrack currentTrack = BinaryTrack.FromDebug(_gameProps, currentData, (0, 0)); var filterData = new short[] { 32767, 32767, 32767, 32767, 32767, 31775, 31775, 31775, 31775, 32191, 32767, 32767, 32767, 32767, 32767, }; BinaryTrack filterTrack = BinaryTrack.FromDebug(_gameProps, filterData, null); var headPositionReducer = new HeadPositionReducer(_gameProps, binaryMap.ToCartesian(), filterTrack); _sut = EnemyTracker.FromDebug(_gameProps, binaryMap, currentTrack, null, _console, headPositionReducer, Direction.South); var moveProps = new MoveProps { OpponentOrders = "SILENCE|SURFACE 5", OpponentLife = 5, MyPosition = (2, 11), TorpedoCooldown = 0, MineCooldown = 3, SilenceCooldown = 5 }; _sut.Next(moveProps); var nextMoveProps = new MoveProps { OpponentOrders = "MOVE S", OpponentLife = 5, MyPosition = (2, 11), TorpedoCooldown = 0, SilenceCooldown = 2, MineCooldown = 1 }; _sut.Next(nextMoveProps); } } }
public GameController(IConsole console) { _console = console; string[] inputs; inputs = _console.ReadLine().Split(' '); _gameProps = new GameProps { Width = int.Parse(inputs[0]), Height = int.Parse(inputs[1]), MyId = int.Parse(inputs[2]) }; _console.Debug(_gameProps); _mapScanner = new MapScanner(_gameProps, _console); _navigator = new PreComputedSpiralNavigator(_mapScanner, _console, reversedModeOn: true, _gameProps); var headPositionReducer = new HeadPositionReducer(_gameProps, _mapScanner); _enemyTracker = new EnemyTracker(_gameProps, _mapScanner.GetMapOrScan(), console, headPositionReducer); var torpedoController = new AttackController(_gameProps, _enemyTracker, _mapScanner, _console, headPositionReducer, _navigator); var chargeController = new ChargeController(_enemyTracker); _submarine = new Submarine(_navigator, _enemyTracker, _console, torpedoController, chargeController); _submarine.Start(); }