public Fireman(String name, Colors color, GameObject s, GameObject firemanplusvictim, int in_x, int in_z, GameManager gm, Role role, POIManager pOIManager, HazmatManager hazmatManager) { this.name = name; this.color = color; this.s = s; this.fireandvictim = firemanplusvictim; this.currentX = in_x; this.currentZ = in_z; this.gm = gm; setRole(role); Debug.Log("FreeAP: " + FreeAP); this.FreeAP = AP + savedAP; this.remainingSpecAp = this.specialtyAP; this.pOIManager = pOIManager; this.hazamatManager = hazmatManager; //if (string.Equals(level, "Experienced")) //{ // setRole(role); //} }
public Hazmat(HazmatManager hm, HazmatStatus status = HazmatStatus.Hazmat) { this.hm = hm; this.prefab = hm.gm.hazPrefabs[(int)status]; this.status = status; }