public override void Deserialize(HazelBinaryReader reader, bool onSpawn) { if (onSpawn) { //Guid gameGuid = new Guid(reader.ReadBytesAndSize()); AllPlayers = reader.ReadList(read => { var playerInfo = new PlayerInfo(reader.ReadByte()); playerInfo.Deserialize(reader); return(playerInfo); }); if (reader.HasBytesLeft()) { Console.WriteLine($"Unhandled Gamedata deserialize() on spawn size: {reader.GetBytesLeft()}"); } return; } else { byte count = reader.ReadByte(); for (int j = 0; j < count; j++) { byte playerId = reader.ReadByte(); PlayerInfo playerInfo2 = AllPlayers.FirstOrDefault(p => p.PlayerId == playerId); if (playerInfo2 != null) { playerInfo2.Deserialize(reader); } else { playerInfo2 = new PlayerInfo(playerId); playerInfo2.Deserialize(reader); AllPlayers.Add(playerInfo2); } } if (reader.HasBytesLeft()) { Console.WriteLine($"Unhandled Gamedata deserialize() size: {reader.GetBytesLeft()}"); } } }
public override void Deserialize(HazelBinaryReader reader, bool onSpawn) { if (onSpawn) { for (int i = 0; i < 24; i++) { var system = (SystemTypes)i; if (systems.ContainsKey(system)) { var systemObj = systems[system]; systemObj.Deserialize(reader, onSpawn); } } if (reader.HasBytesLeft()) { Console.WriteLine($"Bytesleft in ShipStatus DeserializeOnSpawn: size: {reader.GetBytesLeft()}"); } return; } uint systemFlags = reader.ReadPackedUInt32(); for (int i = 0; i < 24; i++) { if ((systemFlags & (1 << i)) != 0) { var system = (SystemTypes)i; var systemObj = systems[system]; systemObj.Deserialize(reader, onSpawn); } } if (reader.HasBytesLeft()) { Console.WriteLine($"Bytesleft in ShipStatus Deserialize: size: {reader.GetBytesLeft()}"); } }
public override void Deserialize(HazelBinaryReader reader, bool onSpawn) { Console.WriteLine($"Unhandled LobbyBehaviour deserialize() size: {reader.GetBytesLeft()}"); }
public override void Deserialize(HazelBinaryReader reader, bool onSpawn) { Console.WriteLine($"Attempted Deserialize for DummyComponent: {name} size: {reader.GetBytesLeft()}"); }
static void HandleGameData(HazelBinaryReader reader, GameDataType datatype, bool send) { var dir = send ? "SEND" : "RECV"; switch (datatype) { case GameDataType.RpcCall: var RPC = RpcCall.Deserialize(reader); var reciver = EntityTracker.Get(RPC.targetNetId); if (LogRPC) { Console.WriteLine($"[RPC][{RPC.callId}]sent to {reciver?.GetType()?.Name ?? "unknown"} size: {reader.GetBytesLeft()}"); } if (reciver != null) { reciver.HandleRpcCall(RPC.callId, reader); } //DumpToConsole(RPC, LogRPC); //Console.WriteLine($"RPC for type: {RPC} size: {data.body.Length}"); switch (RPC.callId) { case RpcCalls.CheckColor: var CheckColor = CmdCheckColor.Deserialize(reader); DumpToConsole(CheckColor, LogRPC); break; case RpcCalls.CheckName: var CheckName = CmdCheckName.Deserialize(reader); DumpToConsole(CheckName, LogRPC); break; case RpcCalls.CloseDoorsOfType: var CloseDoorsOfType = RpcCloseDoorsOfType.Deserialize(reader); DumpToConsole(CloseDoorsOfType, LogRPC); break; case RpcCalls.EnterVent: var EnterVent = RpcEnterVent.Deserialize(reader); DumpToConsole(EnterVent, LogRPC); break; case RpcCalls.ExitVent: var ExitVent = RpcExitVent.Deserialize(reader); DumpToConsole(ExitVent, LogRPC); break; case RpcCalls.Exiled: var exileid = reader.ReadPackedInt32(); Console.WriteLine("Exile id: " + exileid); break; case RpcCalls.SendChat: var chat = RpcSendChat.Deserialize(reader); LogChatToConsole(RPC.targetNetId.ToString(), chat.text); break; case RpcCalls.SendChatNote: var chatnote = RpcSendChatNote.Deserialize(reader); LogChatToConsole("server", "SendChatNote"); break; case RpcCalls.SetColor: var SetColor = RpcSetColor.Deserialize(reader); DumpToConsole(SetColor, LogRPC); break; case RpcCalls.SetSkin: var skin = RpcSetSkin.Deserialize(reader); DumpToConsole(skin, LogRPC); break; case RpcCalls.SetHat: var hat = RpcSetHat.Deserialize(reader); Console.WriteLine($"Set hat: [{(int)hat.hatId}]{hat.hatId}"); break; case RpcCalls.SetPet: var setpet = RpcSetPet.Deserialize(reader); DumpToConsole(setpet, LogRPC); break; case RpcCalls.SetName: var setname = RpcSetName.Deserialize(reader); DumpToConsole(setname, LogRPC); break; case RpcCalls.SetTasks: var SetTasks = RpcSetTasks.Deserialize(reader); DumpToConsole(SetTasks, LogRPC); break; case RpcCalls.SetInfected: var infected = RpcSetInfected.Deserialize(reader); DumpToConsole(infected); break; case RpcCalls.SetScanner: var SetScanner = RpcSetScanner.Deserialize(reader); DumpToConsole(SetScanner, LogRPC); break; case RpcCalls.AddVote: var addvote = RpcAddVote.Deserialize(reader); DumpToConsole(addvote, LogRPC); break; case RpcCalls.PlayAnimation: var anim = RpcPlayAnimation.Deserialize(reader); DumpToConsole(anim, LogRPC); break; case RpcCalls.CastVote: var castvote = CmdCastVote.Deserialize(reader); DumpToConsole(castvote, LogRPC); break; case RpcCalls.CompleteTask: var complete = RpcCompleteTask.Deserialize(reader); DumpToConsole(complete, LogRPC); break; case RpcCalls.MurderPlayer: var MurderPlayer = RpcMurderPlayer.Deserialize(reader); var player = EntityTracker.Get(MurderPlayer.netId); DumpToConsole(MurderPlayer, LogRPC); break; case RpcCalls.RepairSystem: var RepairSystem = RpcRepairSystem.Deserialize(reader); DumpToConsole(RepairSystem, LogRPC); break; case RpcCalls.ReportDeadBody: var ReportDeadBody = CmdReportDeadBody.Deserialize(reader); DumpToConsole(ReportDeadBody, LogRPC); break; case RpcCalls.SnapTo: var SnapTo = RpcSnapTo.Deserialize(reader); DumpToConsole(SnapTo, LogRPC); break; case RpcCalls.StartMeeting: var StartMeeting = RpcStartMeeting.Deserialize(reader); DumpToConsole(StartMeeting, LogRPC); break; case RpcCalls.VotingComplete: var VotingComplete = RpcVotingComplete.Deserialize(reader); DumpToConsole(VotingComplete, LogRPC); break; case RpcCalls.SetStartCounter: var startcounter = RpcSetStartCounter.Deserialize(reader); DumpToConsole(startcounter, LogRPC); break; case RpcCalls.SyncSettings: var syncsettings = RpcSyncSettings.Deserialize(reader); DumpToConsole(syncsettings, LogRPC); break; //Dont have a message body case RpcCalls.Close: break; //ComponentSpecific - it contains diffrent data depending on what component it's inteded for case RpcCalls.UpdateGameData: var update = RpcUpdateGameData.Deserialize(reader); DumpToConsole(update, LogRPC); break; default: Console.WriteLine($"Unhandled RPC command: " + RPC.callId); break; } if (reader.GetBytesLeft() > 0 && LogNotConsumed) { Console.WriteLine($"[{RPC.callId}]{reader.GetBytesLeft()} bytes not cunsumed"); reader.ReadBytesToEnd(); } break; case GameDataType.Data: var data = Data.Deserialize(reader); InnerNetObject entity; if (!EntityTracker.entities.TryGetValue(data.netId, out entity)) { Console.WriteLine($"Entity missing for id: {data.netId} size: {data.data.Length}"); return; } if (!(entity is CustomNetworkTransform)) { Console.WriteLine($"Recived Data for: {entity.GetType().Name} size: {data.data.Length}"); } entity.Deserialize(new HazelBinaryReader(data.data), false); if (LogMoves && entity is CustomNetworkTransform move) { Console.WriteLine($"[{dir}]Move command player: {move.OwnerId:0000} seq: {move.seq:0000} pos: {move.position} delta: {move.velocity}"); } break; case GameDataType.Spawn: var spawn = Spawn.Deserialize(reader); Console.WriteLine("Spawning: " + spawn.spawnId); switch (spawn.spawnId) { case 0: var shipStatus = new ShipStatus(); shipStatus.OwnerId = spawn.ownerId; shipStatus.NetId = spawn.children[0].netId; shipStatus.Deserialize(new HazelBinaryReader(spawn.children[0].body), true); EntityTracker.Add(shipStatus); break; case 1: var meeting = new MeetingHud(); meeting.OwnerId = spawn.ownerId; meeting.NetId = spawn.children[0].netId; meeting.Deserialize(new HazelBinaryReader(spawn.children[0].body), true); EntityTracker.Add(meeting); break; case 2: var lobby = new LobbyBehaviour(); lobby.OwnerId = spawn.ownerId; lobby.NetId = spawn.children[0].netId; EntityTracker.Add(lobby); break; case 3: var gdc = new GameDataComponent(); gdc.OwnerId = spawn.ownerId; gdc.NetId = spawn.children[0].netId; gdc.Deserialize(new HazelBinaryReader(spawn.children[0].body), true); EntityTracker.Add(gdc); var dummy2 = new DummyComponent(); dummy2.name = "gamedata.dummy1"; dummy2.OwnerId = spawn.ownerId; dummy2.NetId = spawn.children[1].netId; dummy2.Deserialize(new HazelBinaryReader(spawn.children[1].body), true); EntityTracker.Add(dummy2); break; case 4: //player character var player = new PlayerControl(); player.OwnerId = spawn.ownerId; player.NetId = spawn.children[0].netId; player.Deserialize(new HazelBinaryReader(spawn.children[0].body), true); EntityTracker.Add(player); player.dummy1 = new DummyComponent(); player.dummy1.name = "player.dummy1"; player.dummy1.OwnerId = spawn.ownerId; player.dummy1.NetId = spawn.children[1].netId; player.dummy1.Deserialize(new HazelBinaryReader(spawn.children[1].body), true); EntityTracker.Add(player.dummy1); player.transform = new CustomNetworkTransform(); player.transform.OwnerId = spawn.ownerId; player.transform.NetId = spawn.children[2].netId; player.transform.Deserialize(new HazelBinaryReader(spawn.children[2].body), true); EntityTracker.Add(player.transform); DumpToConsole(player); break; case 5: //HeadQuarters var hq = new ShipStatus(); hq.OwnerId = spawn.ownerId; hq.NetId = spawn.children[0].netId; hq.Deserialize(new HazelBinaryReader(spawn.children[0].body), true); EntityTracker.Add(hq); break; case 6: //PlanetMap var polus = new ShipStatus(); polus.OwnerId = spawn.ownerId; polus.NetId = spawn.children[0].netId; polus.Deserialize(new HazelBinaryReader(spawn.children[0].body), true); EntityTracker.Add(polus); break; case 7: //AprilShipStatus default: Console.WriteLine($"Unhandled spawnid: {spawn.spawnId}"); break; } break; case GameDataType.SceneChange: var scene = SceneChange.Deserialize(reader); if (scene.sceneName == "OnlineGame") { //Starting game } DumpToConsole(scene); break; case GameDataType.Despawn: var despawn = Despawn.Deserialize(reader); EntityTracker.entities.Remove(despawn.netId); LogToConsole("Despawn Netid: " + despawn.netId); break; case GameDataType.Ready: var ready = Ready.Deserialize(reader); Console.WriteLine($"Ready: " + ready.playerId); break; case GameDataType.ChangeSettings: var changesettings = ChangeSettings.Deserialize(reader); DumpToConsole(changesettings); break; default: Console.WriteLine($"Unhandled Gamedatatype: {datatype}"); break; } if (reader.GetBytesLeft() > 0 && LogNotConsumed) { Console.WriteLine($"[{datatype}]{reader.GetBytesLeft()} bytes not cunsumed"); reader.ReadBytesToEnd(); } }