void OnCollisionEnter(Collision col) { if (col.gameObject.name == "Spacecraft") { hazardMaster.CallEventDestroyed(); playerMaster.CallEventTakeDamage(); } }
private void ReduceHealth(int amount) { health -= amount; if (health <= 0) { hazardMaster.CallEventDestroyed(); } }
void OnTriggerEnter(Collider col) { if (col.gameObject.layer == 12) { try { hazardMaster.CallEventDestroyed(); } catch (System.Exception e) { Debug.Log(this.name + " - " + col.name); Debug.Log("\t" + e.Message + "!!!"); Debug.Break(); } } }