public void InitialiseEnvironment() { Transform[] children = this.GetComponentsInChildren <Transform>(true); int layerNumber = this.gameObject.layer; Debug.Assert(navMeshSurface.layerMask.ContainsLayer(layerNumber), $"Expected {typeof(EnvironmentManager)}'s layer to be included in {typeof(NavMeshSurface)}.{nameof(NavMeshSurface.layerMask)} but was not. Ensure {gameObject}'s layer is set!", this); foreach (Transform t in children) { t.gameObject.layer = layerNumber; } navMeshSurface.BuildNavMesh(); navMeshTriangulation = NavMesh.CalculateTriangulation(); chunkGrid = new HashedChunkGrid(GenerateChunks(navMeshTriangulation)); }
protected override void Awake() { base.Awake(); chunkGrid = new HashedChunkGrid(); navMeshSurface = GetComponent <NavMeshSurface>(); }