public uint GetObjHash() { var gobj = "[Character]" + Model; // TODO: Account for any other units that have skins (requires skins to be implemented for those units) if (this is IChampion c) { var szSkin = ""; if (c.Skin < 10) { szSkin = "0" + c.Skin; } else { szSkin = c.Skin.ToString(); } gobj += szSkin; } return(HashFunctions.HashStringNorm(gobj)); }