/// <summary> /// Serves as a hash function for a particular type. /// </summary> /// <returns> /// A hash code for the current <see cref="T:System.Object" />. /// </returns> public override int GetHashCode() { unchecked { int hashCode = base.GetHashCode(); hashCode = (hashCode * 397) ^ HasCollar.GetHashCode(); hashCode = (hashCode * 397) ^ (int)Nose; hashCode = (hashCode * 397) ^ Bone.GetHashCode(); hashCode = (hashCode * 397) ^ (Collar != null ? Collar.GetHashCode() : 0); return(hashCode); } }
/// <summary> /// Indicates whether the current object is equal to another object of the same type. /// </summary> /// <returns> /// true if the current object is equal to the <paramref name="other" /> parameter; otherwise, false. /// </returns> /// <param name="other">An object to compare with this object.</param> public bool Equals(Dog other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return(base.Equals(other) && HasCollar.Equals(other.HasCollar) && Nose == other.Nose && Bone.Equals(other.Bone) && Equals(Collar, other.Collar)); }