// Use this for initialization void Start() { slider = GetComponent <Slider>(); background = GameObject.FindObjectOfType <CanvasBackground>(); seasonText = GameObject.FindObjectOfType <SeasonText>(); market = GameObject.FindObjectOfType <Market>(); gold = GameObject.FindObjectOfType <GoldManager>(); hc = GameObject.FindObjectOfType <HarvestController>(); deer = hc.GetComponent <DeerMovement>(); symbols = GameObject.FindObjectOfType <SeasonSymbol>(); }
private void Start() { index = gameObject.transform.GetSiblingIndex(); hc = transform.parent.GetComponent <HarvestController>(); onTop = index % 5 == 0; onBot = index % 5 == 4; onLeft = index < 5; onRight = index > 54; foreach (Transform obj in GameObject.FindGameObjectWithTag("Hand_Passive").transform) { passiveCards.Add(obj.gameObject); } }
// Use this for initialization void Start() { gameObject.SetActive(false); hc = GameObject.FindObjectOfType <HarvestController>(); }