public override string ToString() { var sb = new StringBuilder( string.Format( "TotalSeats: {12}\n Background: {0}\n InPositionForeground: {1}\n OutOfPositionForeground: {2}\n PositioningMuckedCards: {3}\n PreferredSeat: {4}\n ShowFlop: {5}\n ShowHarringtonM: {6}\n ShowPreFlop: {7}\n ShowRiver: {8}\n ShowTurn: {9}\n StatisticsPanelHeight: {10}\n StatisticsPanelWidth: {11}\n BoardPosition: {13}", _background, _inPositionForeground, _outOfPositionForeground, _positioningMuckedCards, _preferredSeat, _showFlop, _showHarringtonM, _showPreFlop, _showRiver, _showTurn, _statisticsPanelHeight, _statisticsPanelWidth, TotalSeats, BoardPosition)); sb.AppendLine("\nPlayerStatisticsPanelPositions: "); PlayerStatisticsPanelPositions.ForEach(s => sb.AppendFormat("[{0}]", s)); sb.AppendLine("\nHarringtonMPositions : "); HarringtonMPositions.ForEach(s => sb.AppendFormat("[{0}]", s)); sb.AppendLine("\nHoleCardsPositions : "); HoleCardsPositions.ForEach(s => sb.AppendFormat("[{0}]", s)); return(sb.ToString()); }
void RegisterSettingsModificationEvents() { Background.PropertyChanged += SettingsModified; OutOfPositionForeground.PropertyChanged += SettingsModified; InPositionForeground.PropertyChanged += SettingsModified; PlayerStatisticsPanelPositions.ForEach(p => p.PropertyChanged += SettingsModified); HarringtonMPositions.ForEach(p => p.PropertyChanged += SettingsModified); HoleCardsPositions.ForEach(p => p.PropertyChanged += SettingsModified); BoardPosition.PropertyChanged += SettingsModified; OverlayDetailsPosition.PropertyChanged += SettingsModified; PropertyChanged += SettingsModified; }