コード例 #1
0
    public void StartUpdate()
    {
        DebugLog("StartUpdate++++");
        Common.ULogFile.sharedInstance.LogEx("update", "StartUpdate++++");
        if (UpdateManager.Instance.Running())
        {
            DebugLog("running!!! return");
            return;
        }

        string localXmlPath = _localXmlAbsPath;
        string storeDir     = _storePath;
        //进入测试流程用到的数据
        string imeiOrMacOrIdfa = HardwareManager.GetMacOrImeiOrIdfa();
        //打包的时候写在代码里面的版本
        string inAppClientVersion = BuildVersion.AppVer;
        //打包的时候写在代码里面的分段版本,固定为1
        string inAppBaseVersion = "1";
        //apk或者ipa所在路径,安装路径。Unity中通过Application.streamingAssetsPath获取
        string installedPath = "";
        //IOS需要读取包内xml的地址
        string inAppLocalXmlPath = localXmlPath.Replace(storeDir, Application.streamingAssetsPath);

        if (_pType == PlatformType.IOS || _pType == PlatformType.Windows)
        {
            //Application/xxxxx/xxx.app/Data/Raw
            installedPath = Application.streamingAssetsPath;
        }
        else if (_pType == PlatformType.Android)
        {
            ///data/app/xxx.xxx.xxx.apk
            installedPath = Application.dataPath;
        }
        DebugLog(string.Format("localXmlPath={0} \ninAppLocalXmlPath={1} \nstoreDir={2}", localXmlPath, inAppLocalXmlPath, storeDir));
        string[] backupCdnArray = null;
        int      cpuCoreCount   = SystemInfo.processorCount;

        if (cpuCoreCount <= 0)
        {
            cpuCoreCount = 4;
        }
        cpuCoreCount = cpuCoreCount / 2;


        UpdateManager.Instance.Initialize(localXmlPath, inAppLocalXmlPath, installedPath, storeDir, _pType, cpuCoreCount);
        //注册日志回调
        UpdateManager.Instance.RegisterLog(DebugLog, WarnLog, ErrorLog);
        //设置进入测试流程的条件
        UpdateManager.Instance.SetImeiOrMacOrIdfa(imeiOrMacOrIdfa);
        //设置资源转移的路径和版本信息
        UpdateManager.Instance.SetTransData(inAppClientVersion, inAppBaseVersion, installedPath);
        //设置备份的cdn,主要是台湾版本要用
        UpdateManager.Instance.SetBackupCdn(backupCdnArray);
        //设置客户端下载完成的回调
        UpdateManager.Instance.SetClientDownClientFunc(OnClientDownloadFinish, null);
        //设置下载提示的回调
        UpdateManager.Instance.SetDownloadNoticeFunc(OnDownloadNotice);
        //设置每个流程的回调
        UpdateManager.Instance.SetOnFlowBeginCallback(onFlowBeginCallback);
        //设置更新流程结束的回调函数
        UpdateManager.Instance.SetFinishCallback(FinishCallback);
        //场景关联资源列表的配置文件
        UpdateManager.Instance.SetSceneReferenceResConfigPath(_sceneConfigPath);
        UpdateManager.Instance._Flow5DownloadBaseRes.SetEnableDownBase(UpdateCenter.bDownBaseRes);
        UpdateManager.Instance._Flow5DownloadBaseRes.SetBackDownload(UpdateCenter.bBackGround);
        //开始更新流程
        UpdateManager.Instance.StartUpdate();

        DebugLog("StartUpdate---");
    }