public override void StopReaction(object o, EventArgs e) { if (partsToActivate != null) { foreach (HumanBodyBones bodyPart in partsToActivate) { hapticManager.CancelPatternPlayingOnBody(bodyPart); } partsToActivate = null; } }
public override void StopReaction(object o, EventArgs e) { hapticManager.CancelPatternPlayingOnBody(bodyPart); }