IEnumerator PlayFor() { s += 0.02f; if (s < 1) { HapticAbstraction.BuzzNode(1000f, UnityEngine.XR.XRNode.RightHand); } yield return(new WaitForSeconds(0.1f)); }
private void OnTriggerEnter(Collider other) { if (isRightHand) { HapticAbstraction.BuzzNode(5f, UnityEngine.XR.XRNode.RightHand); // StartCoroutine(PlayFor()); } else { HapticAbstraction.BuzzNode(5f, UnityEngine.XR.XRNode.LeftHand); } Debug.Log("buzzing"); }