コード例 #1
0
    IEnumerator PlayFor()
    {
        s += 0.02f;

        if (s < 1)
        {
            HapticAbstraction.BuzzNode(1000f, UnityEngine.XR.XRNode.RightHand);
        }

        yield return(new WaitForSeconds(0.1f));
    }
コード例 #2
0
 private void OnTriggerEnter(Collider other)
 {
     if (isRightHand)
     {
         HapticAbstraction.BuzzNode(5f, UnityEngine.XR.XRNode.RightHand);
         // StartCoroutine(PlayFor());
     }
     else
     {
         HapticAbstraction.BuzzNode(5f, UnityEngine.XR.XRNode.LeftHand);
     }
     Debug.Log("buzzing");
 }