public void SetWorld(HanldType handlType, Vector3 position, Camera camera) { Set(handlType, position.WorldPosToAnchorPos(camera)); }
public void Set(HanldType handlType, Vector2 anchorPos) { this.hanldType = handlType; (transform as RectTransform).anchoredPosition = anchorPos; Play(); }
public void SetWorld(HanldType handlType, Vector3 position) { SetWorld(handlType, position, Camera.main); }