void Start() { movement = GetComponent <Movement> (); groundCheck = GetComponent <Jump> (); grab = GetComponentInChildren <HangingCheck> (); anim = GetComponent <Animator> (); }
void Start() { hangingCheck = GetComponentInChildren <HangingCheck> (); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); movement = GetComponent <Movement>(); rb.gravityScale = 2.5f; }