private void RegisterEvents() { _playerEvents = new Handlers.Player(this); _serverEvents = new Handlers.Server(this); Server.WaitingForPlayers += _serverEvents.OnWaitingForPlayers; // Public events Server.RoundStarted += _serverEvents.OnRoundStarted; Server.RoundEnded += _serverEvents.OnRoundEnded; Player.Left += _playerEvents.OnLeave; Player.Banned += _playerEvents.OnBanned; Player.Kicked += _playerEvents.OnKicked; // Private events (Logs that could affect gameplay) Player.Hurting += _playerEvents.OnHurting; Player.EnteringPocketDimension += _playerEvents.OnPocketDimensionEnter; Player.EscapingPocketDimension += _playerEvents.OnPocketDimensionEscape; Player.FailingEscapePocketDimension += _playerEvents.OnPocketDimensionEscapeFailed; Player.ActivatingWarheadPanel += _playerEvents.OnWarheadPanelActivating; Player.Escaping += _playerEvents.OnEscape; Player.Handcuffing += _playerEvents.OnHandcuffing; Player.IntercomSpeaking += _playerEvents.OnIntercomSpeaking; }
public void RegisterEvents() { player = new Handlers.Player(); Player.InteractingDoor += player.OnInteractingDoor; Player.Died += player.OnDied; Player.Dying += player.OnDying; Player.Shooting += player.OnShooting; Player.InteractingLocker += player.OnInteractingLocker; Player.UnlockingGenerator += player.OnUnlockingGenerator; Player.TriggeringTesla += player.OnTriggeringTesla; Player.ChangingRole += player.OnChangingRole; Player.Spawning += player.OnSpawning; Player.Hurting += player.OnHurting; Player.EnteringFemurBreaker += player.OnEnteringFemurBreaker; Player.Escaping += player.OnEscaping; Player.FailingEscapePocketDimension += player.OnFailingEscapePocketDimension; Player.Interacted += player.OnInteracted; Player.UsingMedicalItem += player.OnUsingMedicalItem; Player.EnteringPocketDimension += player.OnEnteringPocketDimension; Player.SpawningRagdoll += player.OnSpawningRagdoll; server = new Handlers.Server(); Server.RoundStarted += server.OnRoundStarted; Server.RoundEnded += server.OnRoundEnded; Server.RespawningTeam += server.OnRespawningTeam; map = new Handlers.Map(); Map.ExplodingGrenade += map.OnExplodingGrenade; }
public void RegisterEvents() { if (KeepTheChange.Instance.Config.SpawnCoins) { server = new Handlers.Server(); Server.RoundStarted += server.OnRoundStarted; player = new Handlers.Player(); Player.InteractingLocker += player.OnInteractingLocker; } else { server = null; player = null; } if (KeepTheChange.Instance.Config.Enable914Upgrades) { scp914 = new Handlers.Scp914(); scp914.Init(); Exiled.Events.Handlers.Scp914.UpgradingItems += scp914.OnUpgradingItems; } else { scp914 = null; } }
public void RegisterEvents() { player = new Handlers.Player(); server = new Handlers.Server(); warhead = new Handlers.WarheadEvents(); Server.WaitingForPlayers += server.OnWaitingForPlayers; Server.RoundStarted += server.OnRoundStart; Server.RoundEnded += server.OnRoundEnd; Server.ReportingCheater += server.OnReporting; Player.Left += player.OnLeft; Player.Joined += player.OnJoined; Player.Died += player.OnDead; Player.Spawning += player.OnSpawn; Player.EnteringFemurBreaker += player.OnFemurbreakerentered; Player.Escaping += player.OnEscape; Player.EnteringPocketDimension += player.OnPocketentered; Player.EscapingPocketDimension += player.OnPocketescape; Player.FailingEscapePocketDimension += player.OnPocketDead; Player.IntercomSpeaking += player.OnIntercom; Player.TriggeringTesla += player.OnTriggerTesla; Player.DroppingItem += player.OnDroppingItem; Player.Banning += player.OnBanning; Player.Kicking += player.OnKicking; Player.Died += player.OnScpcontain; Player.ReloadingWeapon += player.OnReloadingWeapon; Player.InteractingDoor += player.OnDoorOpening; MapEvents.GeneratorActivated += player.OnGenOn; MapEvents.AnnouncingDecontamination += player.OnAnnouncingDecont; MapEvents.Decontaminating += player.OnDeont; //MapEvents.AnnouncingScpTermination += player.OnScpcont; MapEvents.AnnouncingNtfEntrance += player.OnNtfbackup; Warhead.Starting += warhead.OnAlphaStart; Warhead.Stopping += warhead.OnAlphaCancel; }
private void RegisterEvents() { server = new Handlers.Server(); Server.WaitingForPlayers += server.OnWaitingForPlayers; Server.RoundStarted += server.OnRoundStarted; Server.RestartingRound += server.OnRestartingRound; }
public void UnRegisterEvents() { Server.RoundStarted -= server.OnRoundStarted; Player.Dying -= player.OnDying; Player.Left -= player.OnLeft; server = null; player = null; }
public void UnregisterEvents() { Server.WaitingForPlayers -= server.OnWaitingForPlayers; Player.Left -= player.OnDisconnect; Player.ChangingRole -= player.OnChangingRole; player = null; server = null; }
public void RegisterEvents() { player = new Handlers.Player(); server = new Handlers.Server(); Server.WaitingForPlayers += server.OnWaitingForPlayers; Player.Left += player.OnDisconnect; Player.ChangingRole += player.OnChangingRole; }
public void UnregisterEvents() { Server.WaitingForPlayers -= server.OnWaitingForPlayers; Server.RoundStarted -= server.OnRoundStart; Player.Left -= player.OnLeft; Player.Joined -= player.OnJoin; player = null; server = null; }
public void RegisterEvents() { player = new Handlers.Player(); server = new Handlers.Server(); Server.WaitingForPlayers += server.OnWaitingForPlayers; Server.RoundStarted += server.OnRoundStart; Player.Left += player.OnLeft; Player.Joined += player.OnJoin; }
public void RegisterEvents() { player = new Handlers.Player(); Player.Died += player.OnDied; Player.Hurting += player.OnHurting; Player.ChangingRole += player.OnChangingRole; server = new Handlers.Server(); Server.RoundStarted += server.OnRoundStarted; Server.RoundEnded += server.OnRoundEnded; }
public void UnRegisterEvents() { Player.MedicalItemUsed -= player.OnMedical; Player.UsingMedicalItem -= player.MultiuseMedkit; Server.WaitingForPlayers -= server.Start; Player.Died -= player.OnDie; Server.RoundEnded -= player.OnEnd; Player.ItemDropped -= player.OnItemDropped; player = null; server = null; }
public void RegisterEvents() { singleton = this; server = new Handlers.Server(this); player = new Handlers.Player(this); Server.RoundStarted += server.OnRoundStarted; Player.Dying += player.OnDying; Player.Left += player.OnLeft; }
public void RegisterEvents() { server = new Handlers.Server(); player = new Handlers.Player(); Server.RoundStarted += server.OnRoundStarted; Server.RestartingRound += server.OnRestartingRound; Server.RespawningTeam += server.OnRespawningTeam; Player.Died += player.OnDied; Player.Escaping += player.OnEscaping; }
public void UnregisterEvents() { Server.RoundStarted -= server.OnRoundStarted; Server.RoundEnded -= server.OnRoundEnded; Server.RespawningTeam -= server.OnRespawningTeam; Warhead.Starting -= warhead.OnStarting; Warhead.Stopping -= warhead.OnStopping; Warhead.Detonated -= warhead.OnDetonated; server = null; warhead = null; }
private void RegisterEvents() { server = new Handlers.Server(); player = new Handlers.Player(); Player.Left += Handlers.Player.OnLeft; Player.Joined += Handlers.Player.OnJoined; Player.InteractingDoor += Handlers.Player.OnInteractingDoor; Player.Died += Handlers.Player.OnPlayerDied; Server.WaitingForPlayers += Handlers.Server.OnWaitingForPlayers; Server.RoundStarted += Handlers.Server.OnRoundStarted; }
private void UnregisterEvents() { Player.Left -= Handlers.Player.OnLeft; Player.Joined -= Handlers.Player.OnJoined; Player.InteractingDoor -= Handlers.Player.OnInteractingDoor; Player.Died -= Handlers.Player.OnPlayerDied; Server.WaitingForPlayers -= Handlers.Server.OnWaitingForPlayers; Server.RoundStarted -= Handlers.Server.OnRoundStarted; server = null; player = null; }
public void UnregisterEvents() { Player.Left -= PlayerEvents.OnPlayerLeave; Player.Hurting -= PlayerEvents.OnPlayerHurt; Player.Dying -= PlayerEvents.OnPlayerDying; Player.ChangingRole -= PlayerEvents.OnRoleChange; Player.MedicalItemUsed -= PlayerEvents.OnHealing; Scp049.StartingRecall -= PlayerEvents.OnReviving; Server.RoundStarted -= ServerEvents.OnRoundStart; PlayerEvents = null; ServerEvents = null; }
public void RegisterEvents() { server = new Handlers.Server(); warhead = new Handlers.Warhead(); Server.RoundStarted += server.OnRoundStarted; Server.RoundEnded += server.OnRoundEnded; Server.RespawningTeam += server.OnRespawningTeam; Warhead.Starting += warhead.OnStarting; Warhead.Stopping += warhead.OnStopping; Warhead.Detonated += warhead.OnDetonated; }
public void UnregisterEvents() { Server.RoundStarted -= server.OnRoundStarted; Server.RestartingRound -= server.OnRestartingRound; Player.Died -= player.OnDied; Player.Escaping -= player.OnEscaping; Timing.KillCoroutines(); server = null; player = null; }
public void RegisterEvents() { Singleton = this; PlayerEvents = new Handlers.Player(this); ServerEvents = new Handlers.Server(this); Player.Left += PlayerEvents.OnPlayerLeave; Player.Hurting += PlayerEvents.OnPlayerHurt; Player.Dying += PlayerEvents.OnPlayerDying; Player.ChangingRole += PlayerEvents.OnRoleChange; Player.MedicalItemUsed += PlayerEvents.OnHealing; Scp049.StartingRecall += PlayerEvents.OnReviving; Server.RoundStarted += ServerEvents.OnRoundStart; }
public void RegisterEvents() { player = new Handlers.Player(); player.Init(); Player.Hurting += player.OnHurting; Player.Died += player.OnDied; Player.ChangingRole += player.OnChangingRole; Player.Left += player.OnLeft; Player.MedicalItemUsed += player.OnMedicalItemUsed; server = new Handlers.Server(); Server.RoundEnded += server.OnRoundEnded; Server.RoundStarted += server.OnRoundStarted; }
public void UnregisterEvents() { //Server.WaitingForPlayers -= server.OnWaitingForPlayers; Server.RoundStarted -= server.OnRoundStarted; Player.Left -= player.OnLeft; Player.Joined -= player.OnVerified; server = null; player = null; warhead = null; map = null; // Singleton = null; }
public void RegisterEvents() { // if (Singleton == null) yield break; player = new Handlers.Player(); server = new Handlers.Server(); warhead = new Handlers.Warhead(); map = new Handlers.Map(); //Server.WaitingForPlayers += server.OnWaitingForPlayers; Server.RoundStarted += server.OnRoundStarted; Player.Left += player.OnLeft; Player.Joined += player.OnVerified; // Player.InteractingDoor += player.OnInteractingDoor; }
public void RegisterEvents() { Environment.SetEnvironmentVariable("JEBAĆ", "wat"); player = new Handlers.Player(); server = new Handlers.Server(); player.XD = Config.TwojaStara; Player.MedicalItemUsed += player.OnMedical; Player.UsingMedicalItem += player.MultiuseMedkit; Server.WaitingForPlayers += server.Start; Player.Died += player.OnDie; Server.RoundEnded += player.OnEnd; Player.ItemDropped += player.OnItemDropped; }
private void UnregisterEvents() { Server.WaitingForPlayers -= _serverEvents.OnWaitingForPlayers; Server.RoundStarted -= _serverEvents.OnRoundStarted; Server.RoundEnded -= _serverEvents.OnRoundEnded; Player.Left -= _playerEvents.OnLeave; Player.Banned -= _playerEvents.OnBanned; Player.Kicked -= _playerEvents.OnKicked; Player.Hurting -= _playerEvents.OnHurting; Player.EnteringPocketDimension -= _playerEvents.OnPocketDimensionEnter; Player.EscapingPocketDimension -= _playerEvents.OnPocketDimensionEscape; Player.FailingEscapePocketDimension -= _playerEvents.OnPocketDimensionEscapeFailed; Player.ActivatingWarheadPanel -= _playerEvents.OnWarheadPanelActivating; Player.Escaping -= _playerEvents.OnEscape; Player.Handcuffing -= _playerEvents.OnHandcuffing; Player.IntercomSpeaking -= _playerEvents.OnIntercomSpeaking; _playerEvents = null; _serverEvents = null; }
public void UnregisterEvents() { Server.RespawningTeam -= server.OnRespawningTeam; server = null; }
public void RegisterEvents() { server = new Handlers.Server(); Server.RespawningTeam += server.OnRespawningTeam; }
public void RegisterEvents() { map = new Handlers.Map(); player = new Handlers.Player(); //TODO: Beginn, i like it it will take some time, but it's fine scp049 = new Handlers.Scp049(); scp079 = new Handlers.Scp079(); scp096 = new Handlers.Scp096(); scp106 = new Handlers.Scp106(); scp914 = new Handlers.Scp914(); server = new Handlers.Server(); warhead = new Handlers.Warhead(); Map.AnnouncingDecontamination += map.AnnouncingDecontamination; Map.AnnouncingNtfEntrance += map.AnnouncingNtfEntrance; Map.AnnouncingScpTermination += map.AnnouncingScpTermination; Map.Decontaminating += map.Decontaminating; Map.ExplodingGrenade += map.ExplodingGrenade; Map.GeneratorActivated += map.GeneratorActivated; Player.PreAuthenticating += player.PreAuthenticating; //Player.Kicking += player.Kicking; Player.Kicked += player.Kicked; //Player.Banning += player.Banning; Player.Banned += player.Banned; Player.MedicalItemUsed += player.MedicalItemUsed; Player.StoppingMedicalItem += player.StoppingMedicalItem; //Player.Interacted += player.Interacted; //Player.SpawningRagdoll += player.SpawningRagdoll; Player.ActivatingWarheadPanel += player.ActivatingWarheadPanel; //Player.UsingMedicalItem += player.UsingMedicalItem; Player.Joined += player.Joined; Player.Left += player.Left; Player.Hurting += player.Hurting; //Player.Dying += Player.Dying; Player.Died += player.Died; Player.ChangingRole += player.ChangingRole; Player.ThrowingGrenade += player.ThrowingGrenade; Player.DroppingItem += player.DroppingItem; Player.PickingUpItem += player.PickingUpItem; Player.Handcuffing += player.Handcuffing; Player.RemovingHandcuffs += player.RemovingHandcuffs; Player.Escaping += player.Escaping; Player.IntercomSpeaking += player.IntercomSpeaking; Player.Shot += player.Shot; //Player.Shooting += player.Shooting; Player.EnteringPocketDimension += player.EnteringPocketDimension; Player.EscapingPocketDimension += player.EscapingPocketDimension; Player.FailingEscapePocketDimension += player.FailingEscapePocketDimension; Player.ReloadingWeapon += player.ReloadingWeapon; Player.Spawning += player.Spawning; Player.EnteringFemurBreaker += player.EnteringFemurBreaker; //Player.SyncingData += player.SyncingData; Player.ChangingItem += player.ChangingItem; //Player.ChangingGroup += player.ChangingGroup; Player.InteractingDoor += player.InteractingDoor; Player.InteractingElevator += player.InteractingElevator; Player.InteractingLocker += player.InteractingLocker; Player.TriggeringTesla += player.TriggeringTesla; Player.UnlockingGenerator += player.UnlockingGenerator; Player.OpeningGenerator += player.OpeningGenerator; Player.ClosingGenerator += player.ClosingGenerator; Player.InsertingGeneratorTablet += player.InsertingGeneratorTablet; Player.EjectingGeneratorTablet += player.EjectingGeneratorTablet; Scp049.StartingRecall += scp049.StartingRecall; Scp049.FinishingRecall += scp049.FinishingRecall; Scp079.GainingExperience += scp079.GainingExperience; Scp079.GainingLevel += scp079.GainingLevel; Scp079.InteractingDoor += scp079.InteractingDoor; Scp079.InteractingTesla += scp079.InteractingTesla; Scp096.Enraging += scp096.Enraging; Scp096.CalmingDown += scp096.CalmingDown; Scp106.Containing += scp106.Containing; Scp106.CreatingPortal += scp106.CreatingPortal; Scp106.Teleporting += scp106.Teleporting; Scp914_light.UpgradingItems += scp914.UpgradingItems; Scp914_light.Activating += scp914.Activating; Scp914_light.ChangingKnobSetting += scp914.ChangingKnobSetting; Server.WaitingForPlayers += server.WaitingForPlayers; Server.RoundStarted += server.RoundStarted; Server.RoundEnded += server.RoundEnded; Server.RestartingRound += server.RestartingRound; Server.ReportingCheater += server.ReportingCheater; Server.RespawningTeam += server.RespawningTeam; Server.SendingConsoleCommand += server.SendingConsoleCommand; Server.SendingRemoteAdminCommand += server.SendingRemoteAdminCommand; Server.LocalReporting += server.LocalReporting; Server.ReloadedConfigs += server.ReloadedConfigs; Server.ReloadedGameplay += server.ReloadedGameplay; Server.ReloadedRA += server.ReloadedRA; Warhead.Starting += warhead.Starting; Warhead.Stopping += warhead.Stopping; Warhead.Detonated += warhead.Detonated; }
private void UnregisterEvents() { Server.WaitingForPlayers -= server.OnWaitingForPlayers; server = null; }