private static void Main() { LogFactory.OnWrite += Manager.Log.LogFactory_ConsoleWrite; start: try { Settings.Initialize(); AutoRestartTIme = Settings.GetInt("MsgServer/AutoRestartTime"); Clients = new GCClients(); Handlers = new HandlerStore <GCClient>(); Handlers.Cache(); Database.Test(); Database.Analyze(); RemoteEndPoint = new IPEndPoint(Settings.GetIPAddress("MsgServer/ExternalIP"), Settings.GetInt("MsgServer/Port")); Listener = new TcpListener(IPAddress.Any, Server.RemoteEndPoint.Port); Listener.Start(); LogFactory.GetLog("Main").LogInfo("Socket Open : {0}.", Server.Listener.LocalEndpoint); IsAlive = true; } catch (Exception e) { LogFactory.GetLog("Main").LogFatal(e); } if (Server.IsAlive) { LogFactory.GetLog("Main").LogSuccess("O servidor foi aberto com sucesso ID : {0}.", Thread.CurrentThread.ManagedThreadId); } else { LogFactory.GetLog("Main").LogInfo("Ocorreu um erro e o servidor não está aberto."); } while (Server.IsAlive) { Server.AcceptDone.Reset(); Server.Listener.BeginAcceptSocket(new AsyncCallback(Server.OnAcceptSocket), null); Server.AcceptDone.WaitOne(); } GCClient[] remainingClients = Server.Clients.ToArray(); foreach (GCClient client in remainingClients) { client.Close(); } Server.Dispose(); LogFactory.GetLog("Main").LogWarning("O servidor foi parado."); if (Server.AutoRestartTIme > 0) { LogFactory.GetLog("Main").LogInfo("Servidor {0} segundos será reiniciado automaticamente.", Server.AutoRestartTIme); Thread.Sleep(Server.AutoRestartTIme * 1000); goto start; } else { Console.Read(); } }
private static void Main() { LogFactory.OnWrite += Log.LogFactory_ConsoleWrite; start: LogFactory.GetLog("Main").LogSuccess("Grand Chase Season 5 / Servidor de Jogo"); try { Settings.Initialize(); AutoRestartTIme = Settings.GetInt("GameServer/AutoRestartTime"); LogFactory.GetLog("Main").LogInfo("reinicializaçao automatica do servidor é definido como {0} segundos.", Server.AutoRestartTIme); UDPRelayIP = Settings.GetString("GameServer/UDPRelayIP"); UDPRelayPort = Settings.GetShort("GameServer/UDPRelayPort"); TCPRelayIP = Settings.GetString("GameServer/TCPRelayIP"); TCPRelayPort = Settings.GetShort("GameServer/TCPRelayPort"); MsgServerIP = Settings.GetString("GameServer/MsgServerIP"); MsgServerPort = Settings.GetShort("GameServer/MsgServerPort"); TSingleton <ChannelManager> .Instance.AddChannel("대전", 2000, 0); TSingleton <ChannelManager> .Instance.AddChannel("던전", 2000, 0); Clients = new GCClients(); LogFactory.GetLog("Main").LogInfo("Criando lista de clientes objetos"); Handlers = new HandlerStore <GCClient>(); Handlers.Cache(); Database.Test(); Database.Analyze(); LogFactory.GetLog("Starting GoodsInfoList").LogInfo("Wait...."); goodsList.LoadShop(); LogFactory.GetLog("Shop Carregado Total de IDs encontrados: ").LogInfo("" + goodsList.goodsIttems.Length); RemoteEndPoint = new IPEndPoint(Settings.GetIPAddress("GameServer/ExternalIP"), Settings.GetInt("GameServer/Port")); Listener = new TcpListener(IPAddress.Any, Server.RemoteEndPoint.Port); Listener.Start(); LogFactory.GetLog("Main").LogInfo("conexao socket iniciada. porta: {0}.", Server.Listener.LocalEndpoint); IsAlive = true; } catch (Exception e) { LogFactory.GetLog("Main").LogFatal(e); } if (Server.IsAlive) { LogFactory.GetLog("Main").LogInfo("o servidor foi aberto com sucesso. a identificaçao do segmento : {0}.", Thread.CurrentThread.ManagedThreadId); } else { LogFactory.GetLog("Main").LogInfo("o servidor nao foi iniciado com sucesso."); } while (Server.IsAlive) { Server.AcceptDone.Reset(); Server.Listener.BeginAcceptSocket(new AsyncCallback(Server.OnAcceptSocket), null); Server.AcceptDone.WaitOne(); } GCClient[] remainingClients = Server.Clients.ToArray(); foreach (GCClient client in remainingClients) { client.Close(); } Server.Dispose(); LogFactory.GetLog("Main").LogWarning("O servidor foi interrompida."); if (Server.AutoRestartTIme > 0) { LogFactory.GetLog("Main").LogInfo("Servidor {0} segundos será reiniciado automaticamente.", Server.AutoRestartTIme); Thread.Sleep(Server.AutoRestartTIme * 1000); goto start; } else { Console.Read(); } }
private static void Main() { Console.Title = "Z Team Studio - CenterServer"; bool socketss = true; if (socketss == true) { LogFactory.OnWrite += Manager.Log.LogFactory_ConsoleWrite; Console.WriteLine("Pressione Enter Para Iniciar o Servidor"); Console.Clear(); start: try { Settings.Initialize(); AutoRestartTIme = Settings.GetInt("CenterServer/AutoRestartTime"); LogFactory.GetLog("Main").LogInfo("Reinicio Automatico do Servidor: {0} Segundos.", Server.AutoRestartTIme); Clients = new GCClients(); LogFactory.GetLog("Main").LogInfo("Criando lista de clientes"); Handlers = new HandlerStore <GCClient>(); Handlers.Cache(); Database.Test(); Database.Analyze(); Shop shop = new Shop(); LogFactory.GetLog("Shop").LogWarning("Carregando Items"); shop.SendShop(); LogFactory.GetLog("Shop").LogWarning("Items Carregados,Total: " + shop.goodsIttems.Length); RemoteEndPoint = new IPEndPoint(Settings.GetIPAddress("CenterServer/ExternalIP"), Settings.GetInt("CenterServer/Port")); Listener = new TcpListener(IPAddress.Any, Server.RemoteEndPoint.Port); Listener.Start(); Loading loading = new Loading(); // loading.addcheck("main2.exe","A42B77BEEECE321B19257C7EE803548B9DFD7A42"); //loading.addcheck("script.exe", "A42B77BEEECE321B19257C7EE803548B9DFD7A42"); LogFactory.GetLog("Main").LogInfo("threads Iniciada, Porta: {0}.", Server.Listener.LocalEndpoint); IsAlive = true; } catch (Exception e) { LogFactory.GetLog("Main").LogFatal(e); } if (Server.IsAlive) { LogFactory.GetLog("Main").LogSuccess("O servidor foi aberto com sucesso. threads : {0}.", Thread.CurrentThread.ManagedThreadId); } else { LogFactory.GetLog("Main").LogInfo("Occoreu um Erro Servidor nao foi iniciado."); } while (Server.IsAlive) { Server.AcceptDone.Reset(); Server.Listener.BeginAcceptSocket(new AsyncCallback(Server.OnAcceptSocket), null); Server.AcceptDone.WaitOne(); } GCClient[] remainingClients = Server.Clients.ToArray(); foreach (GCClient client in remainingClients) { client.Close(); } Server.Dispose(); LogFactory.GetLog("Main").LogWarning("Servidor foi Interrompido."); if (Server.AutoRestartTIme > 0) { LogFactory.GetLog("Main").LogInfo("O Servidor Reiniciara daqui a {0} segundos .", Server.AutoRestartTIme); Thread.Sleep(Server.AutoRestartTIme * 1000); goto start; } else { Console.Read(); } } }
private static void Main() { Console.Title = "Zteam Studio GameServer"; LogFactory.OnWrite += Log.LogFactory_ConsoleWrite; start: try { Settings.Initialize(); AutoRestartTIme = Settings.GetInt("GameServer/AutoRestartTime"); LogFactory.GetLog("Main").LogInfo("reinicializaçao automatica do servidor é definido como {0} segundos.", Server.AutoRestartTIme); UDPRelayIP = Settings.GetString("GameServer/UDPRelayIP"); UDPRelayPort = Settings.GetShort("GameServer/UDPRelayPort"); TCPRelayIP = Settings.GetString("GameServer/TCPRelayIP"); TCPRelayPort = Settings.GetShort("GameServer/TCPRelayPort"); MsgServerIP = Settings.GetString("GameServer/MsgServerIP"); MsgServerPort = Settings.GetShort("GameServer/MsgServerPort"); TSingleton <ChannelManager> .Instance.AddChannel("대전", 2000, 0); TSingleton <ChannelManager> .Instance.AddChannel("던전", 2000, 0); Clients = new GCClients(); LogFactory.GetLog("Main").LogInfo("Criando lista de clientes objetos"); Handlers = new HandlerStore <GCClient>(); Handlers.Cache(); Database.Test(); Database.Analyze(); LogFactory.GetLog("Shop").LogInfo("Carregando Items da DB"); Shop shop = new Shop(); shop.LoadShop(); LogFactory.GetLog("Shop").LogInfo("Items Carregads, Total: " + shop.goodsIttems.Length); LogFactory.GetLog("Hero Dungeon").LogInfo("Carregando Lista De Hero!"); GCCommon MyCommon = new GCCommon(); MyCommon.LoadHero(); LogFactory.GetLog("Hero Dungeon").LogInfo("Hero Dungeon Carreda!,Total: " + MyCommon.herodungeon.Length); RemoteEndPoint = new IPEndPoint(Settings.GetIPAddress("GameServer/ExternalIP"), Settings.GetInt("GameServer/Port")); Listener = new TcpListener(IPAddress.Any, Server.RemoteEndPoint.Port); Listener.Start(); LogFactory.GetLog("Main").LogInfo("conexao socket iniciada. porta: {0}.", Server.Listener.LocalEndpoint); User.StatusOnline(null, null, 0, 2); IsAlive = true; } catch (Exception e) { LogFactory.GetLog("MAIN").LogFatal(e); } if (Server.IsAlive) { LogFactory.GetLog("Main").LogInfo("o servidor foi aberto com sucesso. a identificaçao do segmento : {0}.", Thread.CurrentThread.ManagedThreadId); } else { LogFactory.GetLog("Main").LogInfo("o servidor nao foi iniciado com sucesso."); } while (Server.IsAlive) { Server.AcceptDone.Reset(); Server.Listener.BeginAcceptSocket(new AsyncCallback(Server.OnAcceptSocket), null); Server.AcceptDone.WaitOne(); } GCClient[] remainingClients = Server.Clients.ToArray(); foreach (GCClient client in remainingClients) { client.Close(); } Server.Dispose(); LogFactory.GetLog("Main").LogWarning("Error "); if (Server.AutoRestartTIme > 0) { Thread.Sleep(Server.AutoRestartTIme * 1000); goto start; } else { Console.Read(); } { return; } }