コード例 #1
0
    private void OnDeserialized()
    {
        if (ElementID == (SimHashes)351109216)
        {
            ElementID = SimHashes.Creature;
        }
        SanitizeMassAndTemperature();
        float temperature = _Temperature;

        if (float.IsNaN(temperature) || float.IsInfinity(temperature) || temperature < 0f || 10000f < temperature)
        {
            DeserializeWarnings.Instance.PrimaryElementTemperatureIsNan.Warn($"{base.name} has invalid temperature of {Temperature}. Resetting temperature.", null);
            temperature = Element.defaultValues.temperature;
        }
        _Temperature = temperature;
        Temperature  = temperature;
        if (Element == null)
        {
            DeserializeWarnings.Instance.PrimaryElementHasNoElement.Warn(base.name + "Primary element has no element.", null);
        }
        if (Mass < 0f)
        {
            DebugUtil.DevLogError(base.gameObject, "deserialized ore with less than 0 mass. Error! Destroying");
            Util.KDestroyGameObject(base.gameObject);
        }
        else
        {
            if (onDataChanged != null)
            {
                onDataChanged(this);
            }
            byte index = Db.Get().Diseases.GetIndex(diseaseID);
            if (index == 255 || diseaseCount <= 0)
            {
                if (diseaseHandle.IsValid())
                {
                    GameComps.DiseaseContainers.Remove(base.gameObject);
                    diseaseHandle.Clear();
                }
            }
            else if (diseaseHandle.IsValid())
            {
                DiseaseHeader header = GameComps.DiseaseContainers.GetHeader(diseaseHandle);
                header.diseaseIdx   = index;
                header.diseaseCount = diseaseCount;
                GameComps.DiseaseContainers.SetHeader(diseaseHandle, header);
            }
            else
            {
                diseaseHandle = GameComps.DiseaseContainers.Add(base.gameObject, index, diseaseCount);
            }
        }
    }
コード例 #2
0
 public void CancelClearing()
 {
     if (isMarkedForClear)
     {
         isMarkedForClear = false;
         GetComponent <KPrefabID>().RemoveTag(GameTags.Garbage);
         Prioritizable.RemoveRef(base.gameObject);
         if (clearHandle.IsValid())
         {
             GlobalChoreProvider.Instance.UnregisterClearable(clearHandle);
             clearHandle.Clear();
         }
         RefreshClearableStatus();
         SimAndRenderScheduler.instance.Remove(this);
     }
 }
コード例 #3
0
 protected override void OnCleanUp()
 {
     GameScenePartitioner.Instance.Free(ref partitionerEntry);
     partitionerEntry.Clear();
     ReleaseAstronaut(false);
     base.smi.StopSM("cleanup");
 }
 public void Free(ref HandleVector <int> .Handle handle)
 {
     if (handle.IsValid())
     {
         ScenePartitionerEntry data = scenePartitionerEntries.GetData(handle);
         data.Release();
         scenePartitionerEntries.Free(handle);
         handle.Clear();
     }
 }
コード例 #5
0
 protected override void OnCleanUp()
 {
     Game.Instance.massEmitCallbackManager.Release(simEmitCBHandle, "coldbreather");
     simEmitCBHandle.Clear();
     if ((bool)storage)
     {
         storage.DropAll(true, false, default(Vector3), true);
     }
     base.OnCleanUp();
 }
コード例 #6
0
 protected void Clear()
 {
     dataHandleIndices.Clear();
     handles.Clear();
 }