private void Awake() { bar = transform.Find("Bar"); originalBorderColor = GetBorderColor(); //peopleHandlerObject = transform.parent.parent.gameObject; barController = transform.parent.parent.gameObject.GetComponent <StatBarController>(); handlerObject = barController.handlerObject; handlePeople = handlerObject.GetComponent <HandlePeople>(); //amountOfPeople = (float)handlePeople.GetNPCListCounter(); }
private void Awake() { handlePeople = GetComponent <HandlePeople>(); }