void OnMoveHandleHoverEnded(BaseHandle handle, HandleEventData eventData = default(HandleEventData)) { if (m_Dragging || m_Moving) { return; } m_WorkspaceUI.frontHighlightVisible = false; }
void OnScrollPointerDown(BaseHandle handle, HandleEventData eventData = default(HandleEventData)) { m_Scrolling = true; m_WorkspaceUI.topHighlight.visible = true; m_WorkspaceUI.amplifyTopHighlight = false; m_PolyUI.gridView.OnScrollStarted(); }
private void OnHandleDragStarted(BaseHandle handle, HandleEventData eventData) { foreach (var h in m_AllHandles) { h.gameObject.SetActive(h == handle); } m_Dragging = true; }
void OnScrollDragStarted(BaseHandle handle, HandleEventData eventData = default(HandleEventData)) { m_Scrolling = true; m_WorkspaceUI.topHighlight.visible = true; m_WorkspaceUI.amplifyTopHighlight = false; m_HierarchyUI.listView.OnBeginScrolling(); }
protected override void UpdateHandleTip(BaseHandle handle, HandleEventData eventData, bool active) { if (handle == m_UniformHandle) { return; } base.UpdateHandleTip(handle, eventData, active); }
protected virtual void OnHandleDragging(BaseHandle handle, HandleEventData eventData) { if (handle.IndexOfDragSource(eventData.rayOrigin) != 0) { return; } UpdateHandleTip(handle, eventData, true); }
private void OnHandleDragEnded(BaseHandle handle, HandleEventData eventData) { foreach (var h in m_AllHandles) { h.gameObject.SetActive(true); } m_Dragging = false; }
protected virtual void OnDragEnded(BaseHandle handle, HandleEventData eventData) { m_DragObject = null; if (dragEnd != null) { dragEnd(this.RequestNodeFromRayOrigin(eventData.rayOrigin)); } }
private void OnHandleDragging(BaseHandle handle, HandleEventData eventData) { var target = m_Target == null ? transform : m_Target; var rayOrigin = eventData.rayOrigin; translate(rayOrigin.position + rayOrigin.rotation * m_PositionOffset - target.position); rotate(Quaternion.Inverse(target.rotation) * rayOrigin.rotation * m_RotationOffset); }
protected override void OnDragStarted(BaseHandle handle, HandleEventData eventData) { base.OnDragStarted(handle, eventData); var rayOrigin = eventData.rayOrigin; this.AddRayVisibilitySettings(rayOrigin, this, m_IncludeRaySelectForDrop, true); var clone = Instantiate(gameObject, transform.position, transform.rotation, transform.parent); var cloneItem = clone.GetComponent <AssetGridItem>(); if (cloneItem.m_PreviewObjectTransform) { m_PreviewObjectClone = cloneItem.m_PreviewObjectTransform; #if UNITY_EDITOR var originalPosition = m_PreviewObjectClone.position; var originalRotation = m_PreviewObjectClone.rotation; var originalScale = m_PreviewObjectClone.localScale; var restoreParent = m_PreviewObjectClone.parent; m_PreviewObjectClone.SetParent(null); // HACK: MergePrefab deactivates the root transform when calling ConnectGameObjectToPrefab, which is EditorVR in this case m_PreviewObjectClone = PrefabUtility.ConnectGameObjectToPrefab(m_PreviewObjectClone.gameObject, data.preview).transform; m_PreviewObjectClone.SetParent(restoreParent); m_PreviewObjectClone.position = originalPosition; m_PreviewObjectClone.rotation = originalRotation; m_PreviewObjectClone.localScale = originalScale; cloneItem.m_PreviewObjectTransform = m_PreviewObjectClone; #endif cloneItem.m_Cube.gameObject.SetActive(false); if (cloneItem.m_Icon) { cloneItem.m_Icon.gameObject.SetActive(false); } m_PreviewObjectClone.gameObject.SetActive(true); m_PreviewObjectClone.localScale = m_PreviewTargetScale; // Destroy label ObjectUtils.Destroy(cloneItem.m_TextPanel.gameObject); } m_DragObject = clone.transform; // Disable any SmoothMotion that may be applied to a cloned Asset Grid Item now referencing input device p/r/s var smoothMotion = clone.GetComponent <SmoothMotion>(); if (smoothMotion != null) { smoothMotion.enabled = false; } // setup our assignment dependency list with any known types AssetDropUtils.AssignmentDependencies.TryGetValue(data.type, out m_AssignmentDependencyTypes); StartCoroutine(ShowGrabbedObject()); }
void OnHandleHoverStarted(BaseHandle handle, HandleEventData eventData) { if (m_HovereringRayOrigins.Count == 0 && m_DragState == null) { IncreaseFrameThickness(); } m_HovereringRayOrigins.Add(eventData.rayOrigin); }
void OnScrollHoverEnded(BaseHandle handle, HandleEventData eventData = default(HandleEventData)) { this.StopCoroutine(ref m_HighlightDelayCoroutine); if (!m_Scrolling && m_WorkspaceUI.gameObject.activeInHierarchy) // Check active to prevent errors in OnDestroy { m_WorkspaceUI.topHighlight.visible = false; m_WorkspaceUI.amplifyTopHighlight = false; } }
void OnMoveHandleDragEnded(BaseHandle handle, HandleEventData eventData = default(HandleEventData)) { if (m_Dragging) { return; } m_Moving = false; m_WorkspaceUI.highlightsVisible = false; }
private void OnHoverEnded(BaseHandle baseHandle, HandleEventData eventData) { if (gameObject.activeInHierarchy) { if (m_TransitionCoroutine != null) { StopCoroutine(m_TransitionCoroutine); } m_TransitionCoroutine = StartCoroutine(AnimatePreview(true)); } }
void OnScrollDragStarted(BaseHandle handle, HandleEventData eventData = default(HandleEventData)) { if (handle == m_ProjectUI.folderScrollHandle) { m_ProjectUI.folderListView.OnBeginScrolling(); } else if (handle == m_ProjectUI.assetScrollHandle) { m_ProjectUI.assetGridView.OnBeginScrolling(); } }
void OnScrollPointerDown(BaseHandle handle, HandleEventData eventData) { if (handle == m_ProjectUI.folderScrollHandle) { m_ProjectUI.folderListView.OnScrollStarted(); } else if (handle == m_ProjectUI.assetScrollHandle) { m_ProjectUI.assetGridView.OnScrollStarted(); } }
void OnScrollDragEnded(BaseHandle handle, HandleEventData eventData) { if (handle == m_ProjectUI.folderScrollHandle) { m_ProjectUI.folderListView.OnScrollEnded(); } else if (handle == m_ProjectUI.assetScrollHandle) { m_ProjectUI.assetGridView.OnScrollEnded(); } }
void OnScrollDragging(BaseHandle handle, HandleEventData eventData) { if (handle == m_ProjectUI.folderScrollHandle) { m_ProjectUI.folderListView.scrollOffset -= Vector3.Dot(eventData.deltaPosition, handle.transform.forward) / this.GetViewerScale(); } else if (handle == m_ProjectUI.assetScrollHandle) { m_ProjectUI.assetGridView.scrollOffset -= Vector3.Dot(eventData.deltaPosition, handle.transform.forward) / this.GetViewerScale(); } }
void OnHandleDragEnded(BaseHandle handle, HandleEventData eventData) { foreach (var h in m_AllHandles) { h.gameObject.SetActive(true); } OnDragEnded(eventData.rayOrigin); dragging = false; }
protected override void OnGrabDragging(BaseHandle handle, HandleEventData eventData, Vector3 dragStart) { if (m_HorizontalDrag) { OnHorizontalDragging(eventData.rayOrigin); } else { OnVerticalDragging(eventData.rayOrigin); } }
void OnDraggingFeedForward(BaseHandle handle, HandleEventData eventData) { var rayOrigin = eventData.rayOrigin; var selection = TryGetSelection(rayOrigin); // we've just stopped hovering something, stop any highlights if (selection == null && m_CachedDropSelection != null) { StopHighlight(m_CachedDropSelection, rayOrigin); m_CachedDropSelection = null; m_LastDragSelectionChange = Time.time; RestoreOriginalSelectionMaterials(); } else if (selection != null) { var time = Time.time; var previous = PreviouslyFoundResult(selection); if (selection != m_CachedDropSelection) { StopHighlight(m_CachedDropSelection); // if we've previously checked this object, indicate the result again if (previous > 0f) { SetAssignableHighlight(selection, rayOrigin, true); PreviewMaterialOnSelection(selection); } else if (previous < 0f) { SetAssignableHighlight(selection, rayOrigin, false); RestoreOriginalSelectionMaterials(); } m_CachedDropSelection = selection; m_LastDragSelectionChange = time; return; } if (previous == 0f) { // avoid checking every object the selector passes over with a short delay if (time - m_LastDragSelectionChange > k_CheckAssignDelayTime) { var assignable = CheckAssignable(selection); SetAssignableHighlight(selection, rayOrigin, assignable); if (assignable) { PreviewMaterialOnSelection(selection); } } } } }
protected override void OnDragging(BaseHandle baseHandle, HandleEventData eventData) { base.OnDragging(baseHandle, eventData); if (m_ClickedField && m_ClickCount == 0) { foreach (var button in m_IncrementDecrementButtons) { button.alternateIconVisible = true; } } }
void OnHandleDragEnded(BaseHandle handle, HandleEventData eventData) { if (gameObject.activeSelf) { foreach (var h in m_AllHandles) { h.gameObject.SetActive(true); } } dragging = false; }
protected virtual void OnHandleHovering(BaseHandle handle, HandleEventData eventData) { if (handle.IndexOfHoverSource(eventData.rayOrigin) > 0) { return; } if (!handle.hasDragSource) { UpdateHandleTip(handle, eventData, true); } }
private void Scroll(BaseHandle handle, HandleEventData eventData) { var scrollOffset = m_ScrollOffsetStart + Vector3.Dot(m_ScrollStart - eventData.rayOrigin.transform.position, transform.forward); if (handle == m_ProjectUI.folderScrollHandle) { m_ProjectUI.folderListView.scrollOffset = scrollOffset; } else if (handle == m_ProjectUI.assetScrollHandle) { m_ProjectUI.assetListView.scrollOffset = scrollOffset; } }
void OnDrag(BaseHandle handle, HandleEventData handleEventData) { if (m_EligibleForDrag) { var horizontal = IsHorizontal(); if (m_CurrentlyHorizontal != horizontal) { this.StopCoroutine(ref m_MoveKeysCoroutine); m_MoveKeysCoroutine = StartCoroutine(MoveKeysToLayoutPositions(k_KeyExpandCollapseTime)); m_CurrentlyHorizontal = horizontal; } } }
protected override void OnGrabDragging(BaseHandle handle, HandleEventData eventData, Vector3 dragStart) { if (m_DragObject) { var fieldGrabOrigin = this.GetFieldGrabOriginForRayOrigin(eventData.rayOrigin); MagnetizeTransform(fieldGrabOrigin, m_DragObject); var offset = 0f; foreach (var child in m_VisibleChildren) { offset += m_CubeRenderer.bounds.size.y * m_StackingFraction; MagnetizeTransform(fieldGrabOrigin, child.transform, offset); } } }
protected override void OnHandleDragEnded(BaseHandle handle, HandleEventData eventData) { base.OnHandleDragEnded(handle, eventData); if (handle.IndexOfDragSource(eventData.rayOrigin) > 0) { return; } if (handle is SphereHandle) { handle.transform.localScale /= m_SphereHandleHideScale; } }
protected override void OnDragStarted(BaseHandle handle, HandleEventData eventData) { base.OnDragStarted(handle, eventData); var clone = (GameObject)Instantiate(gameObject, transform.position, transform.rotation, transform.parent); var cloneItem = clone.GetComponent <AssetGridItem>(); if (cloneItem.m_PreviewObjectTransform) { m_PreviewObjectClone = cloneItem.m_PreviewObjectTransform; #if UNITY_EDITOR var originalPosition = m_PreviewObjectClone.position; var originalRotation = m_PreviewObjectClone.rotation; var originalScale = m_PreviewObjectClone.localScale; var restoreParent = m_PreviewObjectClone.parent; m_PreviewObjectClone.SetParent(null); // HACK: MergePrefab deactivates the root transform when calling ConnectGameObjectToPrefab, which is EditorVR in this case m_PreviewObjectClone = PrefabUtility.ConnectGameObjectToPrefab(m_PreviewObjectClone.gameObject, data.preview).transform; m_PreviewObjectClone.SetParent(restoreParent); m_PreviewObjectClone.position = originalPosition; m_PreviewObjectClone.rotation = originalRotation; m_PreviewObjectClone.localScale = originalScale; cloneItem.m_PreviewObjectTransform = m_PreviewObjectClone; #endif cloneItem.m_Cube.gameObject.SetActive(false); if (cloneItem.m_Icon) { cloneItem.m_Icon.gameObject.SetActive(false); } m_PreviewObjectClone.gameObject.SetActive(true); m_PreviewObjectClone.localScale = m_PreviewTargetScale; // Destroy label ObjectUtils.Destroy(cloneItem.m_TextPanel.gameObject); } m_DragObject = clone.transform; // Disable any SmoothMotion that may be applied to a cloned Asset Grid Item now referencing input device p/r/s var smoothMotion = clone.GetComponent <SmoothMotion>(); if (smoothMotion != null) { smoothMotion.enabled = false; } StartCoroutine(ShowGrabbedObject()); }
private void OnScrollDragEnded(BaseHandle handle, HandleEventData eventData = default(HandleEventData)) { Scroll(handle, eventData); if (handle == m_ProjectUI.folderScrollHandle) { m_ScrollOffsetStart = m_ProjectUI.folderListView.scrollOffset; m_ProjectUI.folderListView.OnScrollEnded(); } else if (handle == m_ProjectUI.assetScrollHandle) { m_ScrollOffsetStart = m_ProjectUI.assetListView.scrollOffset; m_ProjectUI.assetListView.OnScrollEnded(); } }