public void Open() { transform.rotation = Quaternion.Euler(new Vector3(0f,0f, openAngle)); Handle = HandleDoor.Open; MasterAudio.PlaySound("dooropen"); }
public void Close() { transform.rotation = Quaternion.Euler(new Vector3(0f,0f, closedAngle)); Handle = HandleDoor.Closed; MasterAudio.PlaySound("doorclose"); }