コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     handleDC       = GetComponent <HandleDamageColliders>();
     handleAnim     = GetComponent <HandleAnimations>();
     handleMovement = GetComponent <HandleMovement>();
     spriteRenderer = GetComponent <SpriteRenderer>();
 }
コード例 #2
0
ファイル: StateManager.cs プロジェクト: Prata1/2DFightUnity
 void Start()
 {
     handleDC       = GetComponent <HandleDamageColliders>();
     handleAnim     = GetComponent <HandleAnimations>();
     handleMovement = GetComponent <HandleMovement>();
     sRenderer      = GetComponentInChildren <SpriteRenderer>();
     blood          = GetComponentInChildren <ParticleSystem>();
 }
コード例 #3
0
 public void Start()
 {
     // get other scripts
     handleDC       = GetComponent <HandleDamageColliders>();
     handleAnim     = GetComponent <HandleAnimations>();
     handleMovement = GetComponent <HandleMovement>();
     sRenderer      = GetComponentInChildren <SpriteRenderer>();
     particleVar    = GetComponent <ParticleExplosion>();
 }
コード例 #4
0
    void Start()
    {
        //_mat = mat.GetComponent<Renderer>().material;
        source         = GetComponent <AudioSource>();
        shake          = camera.GetComponent <Camera_Shake>();
        blood          = GetComponentsInChildren <ParticleSystem>();
        handleDC       = GetComponent <HandleDamageColliders>();
        handleAnim     = GetComponent <HandleAnimations>();
        handleMovement = GetComponent <HandleMovement>();
        //blood = GetComponentInChildren<ParticleSystem>();



        spare = false;
        mercy = false;
    }
コード例 #5
0
 private void Start()
 {
     handleDC   = GetComponent <HandleDamageColliders>();
     _sRenderer = GetComponentInChildren <SpriteRenderer>();
 }