public void setHandEvaluated(EvaluatedHand evaluatedhand) { this.evaluatedhand = evaluatedhand; handStrength = HandStrengthEvaluater.Evaluate (evaluatedhand.name, cards, evaluatedhand.Cards, gameManager.gameStatus()) / 100f; int rank = HandStrengthEvaluater.rank(evaluatedhand.name); handPotential = HandPotentialEvaluater.Evaluate (rank, evaluatedhand.flushPotential, evaluatedhand.straightPotential, gameManager.gameStatus()) / 10f; ExecuteEvents.Execute <PlayerHandler> (Player.gameObject, null, (x, y) => x.HandIsEvaluated()); }
public int compareTwoHands(PlayerImplementation player1, PlayerImplementation player2) { int rank1 = HandStrengthEvaluater.rank(player1.evaluatedCards.name); int rank2 = HandStrengthEvaluater.rank(player2.evaluatedCards.name); string cardsEvaluated1 = "["; for (int i = 0; i < player1.evaluatedCards.Cards.Count; i++) { if (i < player1.evaluatedCards.Cards.Count - 1) { cardsEvaluated1 += player1.evaluatedCards.Cards [i].CardValue + ","; } else { cardsEvaluated1 += player1.evaluatedCards.Cards [i].CardValue + "]"; } } string cardsEvaluated2 = "["; for (int i = 0; i < player2.evaluatedCards.Cards.Count; i++) { if (i < player2.evaluatedCards.Cards.Count - 1) { cardsEvaluated2 += player2.evaluatedCards.Cards [i].CardValue + ","; } else { cardsEvaluated2 += player2.evaluatedCards.Cards [i].CardValue + "]"; } } string query = "X:result(" + rank1 + "," + rank2 + "," + cardsEvaluated1 + "," + cardsEvaluated2 + ",X)."; int result = int.Parse(UnityExtensionMethods.SolveForParsed(kB, query).ToString()); return(result); }