public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
    {
        go.GetComponent <KPrefabID>().AddTag(RoomConstraints.ConstraintTags.WashStation, false);
        go.GetComponent <KPrefabID>().AddTag(RoomConstraints.ConstraintTags.AdvancedWashStation, false);
        HandSanitizer handSanitizer = go.AddOrGet <HandSanitizer>();

        handSanitizer.massConsumedPerUse  = 0.07f;
        handSanitizer.consumedElement     = SimHashes.BleachStone;
        handSanitizer.diseaseRemovalCount = 480000;
        HandSanitizer.Work work = go.AddOrGet <HandSanitizer.Work>();
        work.overrideAnims = new KAnimFile[1]
        {
            Assets.GetAnim("anim_interacts_handsanitizer_kanim")
        };
        work.workTime  = 1.8f;
        work.trackUses = true;
        Storage storage = go.AddOrGet <Storage>();

        storage.SetDefaultStoredItemModifiers(Storage.StandardSealedStorage);
        go.AddOrGet <DirectionControl>();
        ManualDeliveryKG manualDeliveryKG = go.AddOrGet <ManualDeliveryKG>();

        manualDeliveryKG.SetStorage(storage);
        manualDeliveryKG.requestedItemTag = GameTagExtensions.Create(SimHashes.BleachStone);
        manualDeliveryKG.capacity         = 15f;
        manualDeliveryKG.refillMass       = 3f;
        manualDeliveryKG.choreTypeIDHash  = Db.Get().ChoreTypes.FetchCritical.IdHash;
    }
コード例 #2
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 /// <summary>
 /// Applied after OnPrefabInit runs.
 /// </summary>
 internal static void Postfix(HandSanitizer.Work __instance)
 {
     __instance.gameObject?.AddComponent <SinkCheckpoint>();
 }
コード例 #3
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 public static void Prefix(HandSanitizer.Work __instance)
 {
     GermySinkManager.Instance?.StartGermyWork(__instance);
 }
コード例 #4
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 public static void Postfix(HandSanitizer.Work __instance, Worker worker)
 {
     GermySinkManager.Instance?.FinishGermyWork(__instance, worker);
 }
コード例 #5
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 public static void Prefix(HandSanitizer.Work __instance, float dt)
 {
     GermySinkManager.Instance?.SinkWorkTick(__instance, dt);
 }