コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        HandOffset handOffset = externHand.NextHandOffsetSync(curFrame);

        //HandOffset handOffset = new HandOffset();
        handManager.SetHandState(handOffset);
        curFrame++;
    }
コード例 #2
0
        public static CharacterPosition GetCharacterPosition()
        {
            HandOffset leftOffs = GetLeftHandOffs();

            return(new CharacterPosition
            {
                position_head = GetXRNodeWorldPosRot(XRNode.Head).Position,
                rotation_head = GetXRNodeWorldPosRot(XRNode.Head).Rotation,
                position_leftHand = GetXRNodeWorldPosRot(XRNode.LeftHand).Position + leftOffs.LeftHandPos,
                rotation_leftHand = GetXRNodeWorldPosRot(XRNode.LeftHand).Rotation *leftOffs.LeftHandRot,
                position_rightHand = GetXRNodeWorldPosRot(XRNode.RightHand).Position,
                rotation_rightHand = GetXRNodeWorldPosRot(XRNode.RightHand).Rotation
            });
        }
コード例 #3
0
        public static CharacterPosition GetCharacterInfo()
        {
            HandOffset leftOffs = GetLeftHandOffs();

            return(new CharacterPosition

            {
                headPos = WorldController.GetXRNodeWorldPosRot(XRNode.Head).Position,
                headRot = WorldController.GetXRNodeWorldPosRot(XRNode.Head).Rotation,
                leftHandPos = WorldController.GetXRNodeWorldPosRot(XRNode.LeftHand).Position + leftOffs.LeftHandPos,
                leftHandRot = WorldController.GetXRNodeWorldPosRot(XRNode.LeftHand).Rotation *leftOffs.LeftHandRot,

                rightHandPos = WorldController.GetXRNodeWorldPosRot(XRNode.RightHand).Position,
                rightHandRot = WorldController.GetXRNodeWorldPosRot(XRNode.RightHand).Rotation
            });
        }
コード例 #4
0
 public OgreHandStateManager(string handStateFilePath, float ogreScale)
 {
     try
     {
         reader = new StreamReader(handStateFilePath, System.Text.Encoding.Default, false);
     }catch(IOException e)
     {
         Console.WriteLine(e.ToString());
       //  System.Environment.Exit(-1);
     }
     this.ogreScale = ogreScale;
     InitBonesAndTree();
     InitBoneMapping();
     initHandState = GetHandStateFromFile();
     currentOffset = new HandOffset();
 }
コード例 #5
0
ファイル: Appearance.cs プロジェクト: diocloid/Coob
 public void Write(BinaryWriter writer)
 {
     writer.Write(NotUsed1);
     writer.Write(NotUsed2);
     writer.Write(HairR);
     writer.Write(HairG);
     writer.Write(HairB);
     writer.Write((byte)0);
     writer.Write(MovementFlags);
     writer.Write(EntityFlags);
     writer.Write(Scale);
     writer.Write(BoundingRadius);
     writer.Write(BoundingHeight);
     writer.Write(HeadModel);
     writer.Write(HairModel);
     writer.Write(HandModel);
     writer.Write(FootModel);
     writer.Write(BodyModel);
     writer.Write(BackModel);
     writer.Write(ShoulderModel);
     writer.Write(WingModel);
     writer.Write(HeadScale);
     writer.Write(BodyScale);
     writer.Write(HandScale);
     writer.Write(FootScale);
     writer.Write(ShoulderScale);
     writer.Write(WeaponScale);
     writer.Write(BackScale);
     writer.Write(Unknown);
     writer.Write(WingScale);
     writer.Write(BodyPitch);
     writer.Write(ArmPitch);
     writer.Write(ArmRoll);
     writer.Write(ArmYaw);
     writer.Write(FeetPitch);
     writer.Write(WingPitch);
     writer.Write(BackPitch);
     BodyOffset.Write(writer);
     HeadOffset.Write(writer);
     HandOffset.Write(writer);
     FootOffset.Write(writer);
     BackOffset.Write(writer);
     WingOffset.Write(writer);
 }