コード例 #1
0
    //接收参数,剪切保留某一曲线上在某时间端内的轨迹
    public void ClipTrailWithinTime(int sFrame, int eFrame)
    {
        if (curMotion == null)
        {
            return;
        }

        for (int i = 0; i < curMotion.size(); ++i)
        {
            curMotion.getTraj(i).clip(sFrame, eFrame);
        }
    }
コード例 #2
0
    void draw()
    {
        CreateLineMaterial();
        // Apply the line material
        lineMaterial.SetPass(0);

        for (int i = 0; i < motion.size(); ++i)
        {
            if (motion.getTraj(i).getActive() == true)
            {
                drawCurve(motion.getTraj(i));
            }
        }
    }
コード例 #3
0
    // Use this for initialization
    void OnEnable()
    {
        motion = TrailCurveDrawCtrl.Instance().curMotion;
        //isPlay = TrailCurveDrawCtrl.Instance().getIsPlay();
        length = TrailCurveDrawCtrl.Instance().curve_length;

        start_index = 0;
        end_index   = (int)motion.getTraj(cur_traj).size();
        for (int i = 0; i < motion.size(); ++i)
        {
            initLineRenderer(i, Color.red, Color.red, 0.04f, 0.04f);
        }

        /*残影部分gameobject初始化
         * root1 = GameObject.Find("GameObject1");
         * root2 = GameObject.Find("GameObject2");
         * hand1 = root1.transform.Find("lefthand").gameObject;
         **/
    }
コード例 #4
0
    void drawCurve()
    {
        for (int traj = 0; traj < motion.size(); ++traj)
        {
            if (motion.getTraj(traj).getActive() == true)
            {
                lineRenderer[traj].positionCount = end_index - start_index;
                Vec3 temp = new Vec3();
                for (int pos = start_index; pos < end_index; ++pos)
                {
                    temp = motion.getTraj(traj).vec[pos].position;
                    lineRenderer[traj].SetPosition(pos - start_index, new Vector3(temp.x, temp.y, temp.z));
                }
            }
            else
            {
                lineRenderer[traj].positionCount = 0;
            }
        }

        //drawGhost();
    }