private void PlayerHooks_OnPlayerGrabObject(GameObject obj) { // See if it's a gun GunType?gt = BWUtil.GetGunType(obj.transform.root.gameObject); if (gt != null) { HandGunChangeMessage hgcm = new HandGunChangeMessage() { isForOtherPlayer = true, type = gt.Value, destroy = false, playerId = 0 }; ServerSendToAll(hgcm, MessageSendType.Reliable); switch (gt) { case GunType.EDER22: MelonModLogger.Log("Holding Eder22"); break; } } }
private void PlayerHooks_OnPlayerLetGoObject(GameObject obj) { HandGunChangeMessage hgcm = new HandGunChangeMessage() { isForOtherPlayer = true, destroy = true, playerId = 0 }; ServerSendToAll(hgcm, MessageSendType.Reliable); }
private void TransportLayer_OnMessageReceived(ITransportConnection connection, P2PMessage msg) { MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.Join: { if (msg.ReadByte() != MultiplayerMod.PROTOCOL_VERSION) { // Somebody tried to join with an incompatible verison P2PMessage m2 = new P2PMessage(); m2.WriteByte((byte)MessageType.JoinRejected); connection.SendMessage(m2, MessageSendType.Reliable); connection.Disconnect(); } else { MelonModLogger.Log("Player joined with ID: " + connection.ConnectedTo); players.Add(connection.ConnectedTo); MelonModLogger.Log("Player count: " + players.Count); byte newPlayerId = smallIdCounter; smallPlayerIds.Add(connection.ConnectedTo, newPlayerId); largePlayerIds.Add(newPlayerId, connection.ConnectedTo); smallIdCounter++; playerConnections.Add(connection.ConnectedTo, connection); string name = msg.ReadUnicodeString(); MelonModLogger.Log("Name: " + name); foreach (var smallId in playerNames.Keys) { ClientJoinMessage cjm = new ClientJoinMessage { playerId = smallId, name = playerNames[smallId], steamId = largePlayerIds[smallId] }; connection.SendMessage(cjm.MakeMsg(), MessageSendType.Reliable); } ClientJoinMessage cjm2 = new ClientJoinMessage { playerId = 0, name = SteamClient.Name, steamId = SteamClient.SteamId }; connection.SendMessage(cjm2.MakeMsg(), MessageSendType.Reliable); playerNames.Add(newPlayerId, name); ClientJoinMessage cjm3 = new ClientJoinMessage { playerId = newPlayerId, name = name, steamId = connection.ConnectedTo }; ServerSendToAllExcept(cjm3, MessageSendType.Reliable, connection.ConnectedTo); playerObjects.Add(newPlayerId, new PlayerRep(name, connection.ConnectedTo)); RichPresence.SetActivity( new Activity() { Details = "Hosting a server", Secrets = new ActivitySecrets() { Join = SteamClient.SteamId.ToString() }, Party = new ActivityParty() { Id = partyId, Size = new PartySize() { CurrentSize = players.Count + 1, MaxSize = MultiplayerMod.MAX_PLAYERS } } }); SceneTransitionMessage stm = new SceneTransitionMessage() { sceneName = BoneworksSceneManager.GetCurrentSceneName() }; connection.SendMessage(stm.MakeMsg(), MessageSendType.Reliable); SetPartyIdMessage spid = new SetPartyIdMessage() { partyId = partyId }; connection.SendMessage(spid.MakeMsg(), MessageSendType.Reliable); ui.SetPlayerCount(players.Count, MultiplayerUIState.Server); } break; } case MessageType.Disconnect: { MelonModLogger.Log("Player left with ID: " + connection.ConnectedTo); byte smallId = smallPlayerIds[connection.ConnectedTo]; playerObjects[smallId].Destroy(); playerObjects.Remove(smallId); players.RemoveAll((ulong val) => val == connection.ConnectedTo); smallPlayerIds.Remove(connection.ConnectedTo); P2PMessage disconnectMsg = new P2PMessage(); disconnectMsg.WriteByte((byte)MessageType.Disconnect); disconnectMsg.WriteByte(smallId); foreach (SteamId p in players) { playerConnections[p].SendMessage(disconnectMsg, MessageSendType.Reliable); } break; } //case MessageType.PlayerPosition: // { // if (smallPlayerIds.ContainsKey(packet.Value.SteamId)) // { // byte playerId = smallPlayerIds[packet.Value.SteamId]; // PlayerRep pr = GetPlayerRep(playerId); // PlayerPositionMessage ppm = new PlayerPositionMessage(msg); // pr.head.transform.position = ppm.headPos; // pr.handL.transform.position = ppm.lHandPos; // pr.handR.transform.position = ppm.rHandPos; // pr.ford.transform.position = ppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f); // pr.pelvis.transform.position = ppm.pelvisPos; // pr.footL.transform.position = ppm.lFootPos; // pr.footR.transform.position = ppm.rFootPos; // //pr.ford.transform.rotation = ppm.pelvisRot; // pr.head.transform.rotation = ppm.headRot; // pr.handL.transform.rotation = ppm.lHandRot; // pr.handR.transform.rotation = ppm.rHandRot; // pr.pelvis.transform.rotation = ppm.pelvisRot; // pr.footL.transform.rotation = ppm.lFootRot; // pr.footR.transform.rotation = ppm.rFootRot; // // Send to all other players // OtherPlayerPositionMessage relayOPPM = new OtherPlayerPositionMessage // { // headPos = ppm.headPos, // lHandPos = ppm.lHandPos, // rHandPos = ppm.rHandPos, // pelvisPos = ppm.pelvisPos, // lFootPos = ppm.lFootPos, // rFootPos = ppm.rFootPos, // headRot = ppm.headRot, // lHandRot = ppm.lHandRot, // rHandRot = ppm.rHandRot, // pelvisRot = ppm.pelvisRot, // lFootRot = ppm.lFootRot, // rFootRot = ppm.rFootRot, // playerId = smallPlayerIds[packet.Value.SteamId] // }; // ServerSendToAllExcept(relayOPPM, P2PSend.Unreliable, packet.Value.SteamId); // } // break; // } case MessageType.FullRig: { FullRigTransformMessage frtm = new FullRigTransformMessage(msg); byte playerId = smallPlayerIds[connection.ConnectedTo]; if (playerObjects.ContainsKey(playerId)) { PlayerRep pr = playerObjects[playerId]; if (pr.rigTransforms.main != null) { //ApplyTransformMessage(pr, frtm); pr.ApplyTransformMessage(frtm); OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage { playerId = playerId, posMain = frtm.posMain, posRoot = frtm.posRoot, posLHip = frtm.posLHip, posRHip = frtm.posRHip, posLKnee = frtm.posLKnee, posRKnee = frtm.posRKnee, posLAnkle = frtm.posLAnkle, posRAnkle = frtm.posRAnkle, posSpine1 = frtm.posSpine1, posSpine2 = frtm.posSpine2, posSpineTop = frtm.posSpineTop, posLClavicle = frtm.posLClavicle, posRClavicle = frtm.posRClavicle, posNeck = frtm.posNeck, posLShoulder = frtm.posLShoulder, posRShoulder = frtm.posRShoulder, posLElbow = frtm.posLElbow, posRElbow = frtm.posRElbow, posLWrist = frtm.posLWrist, posRWrist = frtm.posRWrist, rotMain = frtm.rotMain, rotRoot = frtm.rotRoot, rotLHip = frtm.rotLHip, rotRHip = frtm.rotRHip, rotLKnee = frtm.rotLKnee, rotRKnee = frtm.rotRKnee, rotLAnkle = frtm.rotLAnkle, rotRAnkle = frtm.rotRAnkle, rotSpine1 = frtm.rotSpine1, rotSpine2 = frtm.rotSpine2, rotSpineTop = frtm.rotSpineTop, rotLClavicle = frtm.rotLClavicle, rotRClavicle = frtm.rotRClavicle, rotNeck = frtm.rotNeck, rotLShoulder = frtm.rotLShoulder, rotRShoulder = frtm.rotRShoulder, rotLElbow = frtm.rotLElbow, rotRElbow = frtm.rotRElbow, rotLWrist = frtm.rotLWrist, rotRWrist = frtm.rotRWrist }; ServerSendToAllExcept(ofrtm, MessageSendType.Unreliable, connection.ConnectedTo); } } break; } case MessageType.HandGunChange: { HandGunChangeMessage hgcm = new HandGunChangeMessage(msg, false) { playerId = smallPlayerIds[connection.ConnectedTo], isForOtherPlayer = false }; MelonModLogger.Log("Got HGC: " + hgcm.type.ToString() + ", destroy: " + hgcm.destroy.ToString()); if (hgcm.destroy) { Destroy(playerObjects[smallPlayerIds[connection.ConnectedTo]].currentGun); } else { MelonModLogger.Log("Spawning " + hgcm.type.ToString()); PlayerRep pr = playerObjects[smallPlayerIds[connection.ConnectedTo]]; pr.currentGun = BWUtil.SpawnGun(hgcm.type); if (pr.currentGun == null) { MelonModLogger.LogError("Failed to spawn gun"); } pr.currentGun.transform.parent = pr.gunParent.transform; pr.currentGun.transform.localPosition = Vector3.zero; pr.currentGun.transform.localRotation = Quaternion.identity; //Quaternion.AngleAxis(90.0f, new Vector3(0.0f, 1.0f, 0.0f)) * Quaternion.AngleAxis(90.0f, new Vector3(1.0f, 0.0f, 0.0f)); pr.currentGun.GetComponentInChildren <Rigidbody>().isKinematic = true; } hgcm.isForOtherPlayer = true; ServerSendToAllExcept(hgcm, MessageSendType.Reliable, connection.ConnectedTo); break; } default: MelonModLogger.Log("Unknown message type: " + type.ToString()); break; } }
private void TransportLayer_OnMessageReceived(ITransportConnection arg1, P2PMessage msg) { MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.OtherPlayerPosition: { OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg); if (playerObjects.ContainsKey(oppm.playerId)) { PlayerRep pr = GetPlayerRep(oppm.playerId); pr.head.transform.position = oppm.headPos; pr.handL.transform.position = oppm.lHandPos; pr.handR.transform.position = oppm.rHandPos; pr.pelvis.transform.position = oppm.pelvisPos; pr.ford.transform.position = oppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f); pr.footL.transform.position = oppm.lFootPos; pr.footR.transform.position = oppm.rFootPos; pr.head.transform.rotation = oppm.headRot; pr.handL.transform.rotation = oppm.lHandRot; pr.handR.transform.rotation = oppm.rHandRot; pr.pelvis.transform.rotation = oppm.pelvisRot; pr.footL.transform.rotation = oppm.lFootRot; pr.footR.transform.rotation = oppm.rFootRot; } break; } case MessageType.OtherFullRig: { OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage(msg); byte playerId = ofrtm.playerId; if (playerObjects.ContainsKey(ofrtm.playerId)) { PlayerRep pr = GetPlayerRep(playerId); pr.ApplyTransformMessage(ofrtm); } break; } case MessageType.ServerShutdown: { foreach (PlayerRep pr in playerObjects.Values) { pr.Destroy(); } break; } case MessageType.Disconnect: { byte pid = msg.ReadByte(); playerObjects[pid].Destroy(); playerObjects.Remove(pid); largePlayerIds.Remove(pid); playerNames.Remove(pid); break; } case MessageType.JoinRejected: { MelonModLogger.LogError("Join rejected - you are using an incompatible version of the mod!"); Disconnect(); break; } case MessageType.SceneTransition: { SceneTransitionMessage stm = new SceneTransitionMessage(msg); if (BoneworksSceneManager.GetCurrentSceneName() != stm.sceneName) { BoneworksSceneManager.LoadScene(stm.sceneName); } break; } case MessageType.Join: { ClientJoinMessage cjm = new ClientJoinMessage(msg); largePlayerIds.Add(cjm.playerId, cjm.steamId); playerNames.Add(cjm.playerId, cjm.name); playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId)); break; } case MessageType.OtherHandGunChange: { HandGunChangeMessage hgcm = new HandGunChangeMessage(msg, true); if (hgcm.destroy) { Destroy(playerObjects[hgcm.playerId].currentGun); } else { PlayerRep pr = playerObjects[hgcm.playerId]; pr.currentGun = BWUtil.SpawnGun(hgcm.type); pr.currentGun.transform.parent = pr.gunParent.transform; pr.currentGun.transform.localPosition = Vector3.zero; pr.currentGun.transform.localEulerAngles = new Vector3(0.0f, 0.0f, 90.0f); pr.currentGun.GetComponent <Rigidbody>().isKinematic = true; } break; } case MessageType.SetPartyId: { SetPartyIdMessage spid = new SetPartyIdMessage(msg); RichPresence.SetActivity( new Activity() { Details = "Connected to a server", Secrets = new ActivitySecrets() { Join = ServerId.ToString() }, Party = new ActivityParty() { Id = spid.partyId, Size = new PartySize() { CurrentSize = 1, MaxSize = MultiplayerMod.MAX_PLAYERS } } }); break; } case MessageType.EnemyRigTransform: { enemyPoolManager.FindMissingPools(); EnemyRigTransformMessage ertm = new EnemyRigTransformMessage(msg); Pool pool = enemyPoolManager.GetPool(ertm.enemyType); // HORRID PERFORMANCE Transform enemyTf = pool.transform.GetChild(ertm.poolChildIdx); GameObject rootObj = enemyTf.Find("enemyBrett@neutral").gameObject; BoneworksRigTransforms brt = BWUtil.GetHumanoidRigTransforms(rootObj); BWUtil.ApplyRigTransform(brt, ertm); break; } } }