コード例 #1
0
ファイル: Server.cs プロジェクト: alecpizz/boneworks-mp
        private void PlayerHooks_OnPlayerGrabObject(GameObject obj)
        {
            // See if it's a gun
            GunType?gt = BWUtil.GetGunType(obj.transform.root.gameObject);

            if (gt != null)
            {
                HandGunChangeMessage hgcm = new HandGunChangeMessage()
                {
                    isForOtherPlayer = true,
                    type             = gt.Value,
                    destroy          = false,
                    playerId         = 0
                };

                ServerSendToAll(hgcm, MessageSendType.Reliable);

                switch (gt)
                {
                case GunType.EDER22:
                    MelonModLogger.Log("Holding Eder22");
                    break;
                }
            }
        }
コード例 #2
0
ファイル: Server.cs プロジェクト: alecpizz/boneworks-mp
        private void PlayerHooks_OnPlayerLetGoObject(GameObject obj)
        {
            HandGunChangeMessage hgcm = new HandGunChangeMessage()
            {
                isForOtherPlayer = true,
                destroy          = true,
                playerId         = 0
            };

            ServerSendToAll(hgcm, MessageSendType.Reliable);
        }
コード例 #3
0
ファイル: Server.cs プロジェクト: alecpizz/boneworks-mp
        private void TransportLayer_OnMessageReceived(ITransportConnection connection, P2PMessage msg)
        {
            MessageType type = (MessageType)msg.ReadByte();

            switch (type)
            {
            case MessageType.Join:
            {
                if (msg.ReadByte() != MultiplayerMod.PROTOCOL_VERSION)
                {
                    // Somebody tried to join with an incompatible verison
                    P2PMessage m2 = new P2PMessage();
                    m2.WriteByte((byte)MessageType.JoinRejected);
                    connection.SendMessage(m2, MessageSendType.Reliable);
                    connection.Disconnect();
                }
                else
                {
                    MelonModLogger.Log("Player joined with ID: " + connection.ConnectedTo);
                    players.Add(connection.ConnectedTo);
                    MelonModLogger.Log("Player count: " + players.Count);
                    byte newPlayerId = smallIdCounter;
                    smallPlayerIds.Add(connection.ConnectedTo, newPlayerId);
                    largePlayerIds.Add(newPlayerId, connection.ConnectedTo);
                    smallIdCounter++;

                    playerConnections.Add(connection.ConnectedTo, connection);

                    string name = msg.ReadUnicodeString();
                    MelonModLogger.Log("Name: " + name);

                    foreach (var smallId in playerNames.Keys)
                    {
                        ClientJoinMessage cjm = new ClientJoinMessage
                        {
                            playerId = smallId,
                            name     = playerNames[smallId],
                            steamId  = largePlayerIds[smallId]
                        };
                        connection.SendMessage(cjm.MakeMsg(), MessageSendType.Reliable);
                    }

                    ClientJoinMessage cjm2 = new ClientJoinMessage
                    {
                        playerId = 0,
                        name     = SteamClient.Name,
                        steamId  = SteamClient.SteamId
                    };
                    connection.SendMessage(cjm2.MakeMsg(), MessageSendType.Reliable);

                    playerNames.Add(newPlayerId, name);

                    ClientJoinMessage cjm3 = new ClientJoinMessage
                    {
                        playerId = newPlayerId,
                        name     = name,
                        steamId  = connection.ConnectedTo
                    };
                    ServerSendToAllExcept(cjm3, MessageSendType.Reliable, connection.ConnectedTo);

                    playerObjects.Add(newPlayerId, new PlayerRep(name, connection.ConnectedTo));

                    RichPresence.SetActivity(
                        new Activity()
                        {
                            Details = "Hosting a server",
                            Secrets = new ActivitySecrets()
                            {
                                Join = SteamClient.SteamId.ToString()
                            },
                            Party = new ActivityParty()
                            {
                                Id   = partyId,
                                Size = new PartySize()
                                {
                                    CurrentSize = players.Count + 1,
                                    MaxSize     = MultiplayerMod.MAX_PLAYERS
                                }
                            }
                        });

                    SceneTransitionMessage stm = new SceneTransitionMessage()
                    {
                        sceneName = BoneworksSceneManager.GetCurrentSceneName()
                    };
                    connection.SendMessage(stm.MakeMsg(), MessageSendType.Reliable);

                    SetPartyIdMessage spid = new SetPartyIdMessage()
                    {
                        partyId = partyId
                    };
                    connection.SendMessage(spid.MakeMsg(), MessageSendType.Reliable);

                    ui.SetPlayerCount(players.Count, MultiplayerUIState.Server);
                }
                break;
            }

            case MessageType.Disconnect:
            {
                MelonModLogger.Log("Player left with ID: " + connection.ConnectedTo);
                byte smallId = smallPlayerIds[connection.ConnectedTo];

                playerObjects[smallId].Destroy();
                playerObjects.Remove(smallId);
                players.RemoveAll((ulong val) => val == connection.ConnectedTo);
                smallPlayerIds.Remove(connection.ConnectedTo);

                P2PMessage disconnectMsg = new P2PMessage();
                disconnectMsg.WriteByte((byte)MessageType.Disconnect);
                disconnectMsg.WriteByte(smallId);

                foreach (SteamId p in players)
                {
                    playerConnections[p].SendMessage(disconnectMsg, MessageSendType.Reliable);
                }
                break;
            }
            //case MessageType.PlayerPosition:
            //    {
            //        if (smallPlayerIds.ContainsKey(packet.Value.SteamId))
            //        {
            //            byte playerId = smallPlayerIds[packet.Value.SteamId];
            //            PlayerRep pr = GetPlayerRep(playerId);

            //            PlayerPositionMessage ppm = new PlayerPositionMessage(msg);
            //            pr.head.transform.position = ppm.headPos;
            //            pr.handL.transform.position = ppm.lHandPos;
            //            pr.handR.transform.position = ppm.rHandPos;
            //            pr.ford.transform.position = ppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f);
            //            pr.pelvis.transform.position = ppm.pelvisPos;
            //            pr.footL.transform.position = ppm.lFootPos;
            //            pr.footR.transform.position = ppm.rFootPos;

            //            //pr.ford.transform.rotation = ppm.pelvisRot;
            //            pr.head.transform.rotation = ppm.headRot;
            //            pr.handL.transform.rotation = ppm.lHandRot;
            //            pr.handR.transform.rotation = ppm.rHandRot;
            //            pr.pelvis.transform.rotation = ppm.pelvisRot;
            //            pr.footL.transform.rotation = ppm.lFootRot;
            //            pr.footR.transform.rotation = ppm.rFootRot;

            //            // Send to all other players

            //            OtherPlayerPositionMessage relayOPPM = new OtherPlayerPositionMessage
            //            {
            //                headPos = ppm.headPos,
            //                lHandPos = ppm.lHandPos,
            //                rHandPos = ppm.rHandPos,
            //                pelvisPos = ppm.pelvisPos,
            //                lFootPos = ppm.lFootPos,
            //                rFootPos = ppm.rFootPos,

            //                headRot = ppm.headRot,
            //                lHandRot = ppm.lHandRot,
            //                rHandRot = ppm.rHandRot,
            //                pelvisRot = ppm.pelvisRot,
            //                lFootRot = ppm.lFootRot,
            //                rFootRot = ppm.rFootRot,
            //                playerId = smallPlayerIds[packet.Value.SteamId]
            //            };

            //            ServerSendToAllExcept(relayOPPM, P2PSend.Unreliable, packet.Value.SteamId);
            //        }
            //        break;
            //    }
            case MessageType.FullRig:
            {
                FullRigTransformMessage frtm = new FullRigTransformMessage(msg);

                byte playerId = smallPlayerIds[connection.ConnectedTo];
                if (playerObjects.ContainsKey(playerId))
                {
                    PlayerRep pr = playerObjects[playerId];

                    if (pr.rigTransforms.main != null)
                    {
                        //ApplyTransformMessage(pr, frtm);
                        pr.ApplyTransformMessage(frtm);

                        OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage
                        {
                            playerId = playerId,

                            posMain   = frtm.posMain,
                            posRoot   = frtm.posRoot,
                            posLHip   = frtm.posLHip,
                            posRHip   = frtm.posRHip,
                            posLKnee  = frtm.posLKnee,
                            posRKnee  = frtm.posRKnee,
                            posLAnkle = frtm.posLAnkle,
                            posRAnkle = frtm.posRAnkle,

                            posSpine1    = frtm.posSpine1,
                            posSpine2    = frtm.posSpine2,
                            posSpineTop  = frtm.posSpineTop,
                            posLClavicle = frtm.posLClavicle,
                            posRClavicle = frtm.posRClavicle,
                            posNeck      = frtm.posNeck,
                            posLShoulder = frtm.posLShoulder,
                            posRShoulder = frtm.posRShoulder,
                            posLElbow    = frtm.posLElbow,
                            posRElbow    = frtm.posRElbow,
                            posLWrist    = frtm.posLWrist,
                            posRWrist    = frtm.posRWrist,

                            rotMain      = frtm.rotMain,
                            rotRoot      = frtm.rotRoot,
                            rotLHip      = frtm.rotLHip,
                            rotRHip      = frtm.rotRHip,
                            rotLKnee     = frtm.rotLKnee,
                            rotRKnee     = frtm.rotRKnee,
                            rotLAnkle    = frtm.rotLAnkle,
                            rotRAnkle    = frtm.rotRAnkle,
                            rotSpine1    = frtm.rotSpine1,
                            rotSpine2    = frtm.rotSpine2,
                            rotSpineTop  = frtm.rotSpineTop,
                            rotLClavicle = frtm.rotLClavicle,
                            rotRClavicle = frtm.rotRClavicle,
                            rotNeck      = frtm.rotNeck,
                            rotLShoulder = frtm.rotLShoulder,
                            rotRShoulder = frtm.rotRShoulder,
                            rotLElbow    = frtm.rotLElbow,
                            rotRElbow    = frtm.rotRElbow,
                            rotLWrist    = frtm.rotLWrist,
                            rotRWrist    = frtm.rotRWrist
                        };

                        ServerSendToAllExcept(ofrtm, MessageSendType.Unreliable, connection.ConnectedTo);
                    }
                }
                break;
            }

            case MessageType.HandGunChange:
            {
                HandGunChangeMessage hgcm = new HandGunChangeMessage(msg, false)
                {
                    playerId         = smallPlayerIds[connection.ConnectedTo],
                    isForOtherPlayer = false
                };

                MelonModLogger.Log("Got HGC: " + hgcm.type.ToString() + ", destroy: " + hgcm.destroy.ToString());

                if (hgcm.destroy)
                {
                    Destroy(playerObjects[smallPlayerIds[connection.ConnectedTo]].currentGun);
                }
                else
                {
                    MelonModLogger.Log("Spawning " + hgcm.type.ToString());
                    PlayerRep pr = playerObjects[smallPlayerIds[connection.ConnectedTo]];
                    pr.currentGun = BWUtil.SpawnGun(hgcm.type);
                    if (pr.currentGun == null)
                    {
                        MelonModLogger.LogError("Failed to spawn gun");
                    }
                    pr.currentGun.transform.parent        = pr.gunParent.transform;
                    pr.currentGun.transform.localPosition = Vector3.zero;
                    pr.currentGun.transform.localRotation = Quaternion.identity;        //Quaternion.AngleAxis(90.0f, new Vector3(0.0f, 1.0f, 0.0f)) * Quaternion.AngleAxis(90.0f, new Vector3(1.0f, 0.0f, 0.0f));
                    pr.currentGun.GetComponentInChildren <Rigidbody>().isKinematic = true;
                }

                hgcm.isForOtherPlayer = true;
                ServerSendToAllExcept(hgcm, MessageSendType.Reliable, connection.ConnectedTo);
                break;
            }

            default:
                MelonModLogger.Log("Unknown message type: " + type.ToString());
                break;
            }
        }
コード例 #4
0
ファイル: Client.cs プロジェクト: alecpizz/boneworks-mp
        private void TransportLayer_OnMessageReceived(ITransportConnection arg1, P2PMessage msg)
        {
            MessageType type = (MessageType)msg.ReadByte();

            switch (type)
            {
            case MessageType.OtherPlayerPosition:
            {
                OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg);

                if (playerObjects.ContainsKey(oppm.playerId))
                {
                    PlayerRep pr = GetPlayerRep(oppm.playerId);

                    pr.head.transform.position   = oppm.headPos;
                    pr.handL.transform.position  = oppm.lHandPos;
                    pr.handR.transform.position  = oppm.rHandPos;
                    pr.pelvis.transform.position = oppm.pelvisPos;
                    pr.ford.transform.position   = oppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f);
                    pr.footL.transform.position  = oppm.lFootPos;
                    pr.footR.transform.position  = oppm.rFootPos;

                    pr.head.transform.rotation   = oppm.headRot;
                    pr.handL.transform.rotation  = oppm.lHandRot;
                    pr.handR.transform.rotation  = oppm.rHandRot;
                    pr.pelvis.transform.rotation = oppm.pelvisRot;
                    pr.footL.transform.rotation  = oppm.lFootRot;
                    pr.footR.transform.rotation  = oppm.rFootRot;
                }

                break;
            }

            case MessageType.OtherFullRig:
            {
                OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage(msg);
                byte playerId = ofrtm.playerId;

                if (playerObjects.ContainsKey(ofrtm.playerId))
                {
                    PlayerRep pr = GetPlayerRep(playerId);

                    pr.ApplyTransformMessage(ofrtm);
                }
                break;
            }

            case MessageType.ServerShutdown:
            {
                foreach (PlayerRep pr in playerObjects.Values)
                {
                    pr.Destroy();
                }
                break;
            }

            case MessageType.Disconnect:
            {
                byte pid = msg.ReadByte();
                playerObjects[pid].Destroy();
                playerObjects.Remove(pid);
                largePlayerIds.Remove(pid);
                playerNames.Remove(pid);
                break;
            }

            case MessageType.JoinRejected:
            {
                MelonModLogger.LogError("Join rejected - you are using an incompatible version of the mod!");
                Disconnect();
                break;
            }

            case MessageType.SceneTransition:
            {
                SceneTransitionMessage stm = new SceneTransitionMessage(msg);
                if (BoneworksSceneManager.GetCurrentSceneName() != stm.sceneName)
                {
                    BoneworksSceneManager.LoadScene(stm.sceneName);
                }
                break;
            }

            case MessageType.Join:
            {
                ClientJoinMessage cjm = new ClientJoinMessage(msg);
                largePlayerIds.Add(cjm.playerId, cjm.steamId);
                playerNames.Add(cjm.playerId, cjm.name);
                playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId));
                break;
            }

            case MessageType.OtherHandGunChange:
            {
                HandGunChangeMessage hgcm = new HandGunChangeMessage(msg, true);

                if (hgcm.destroy)
                {
                    Destroy(playerObjects[hgcm.playerId].currentGun);
                }
                else
                {
                    PlayerRep pr = playerObjects[hgcm.playerId];
                    pr.currentGun = BWUtil.SpawnGun(hgcm.type);
                    pr.currentGun.transform.parent                       = pr.gunParent.transform;
                    pr.currentGun.transform.localPosition                = Vector3.zero;
                    pr.currentGun.transform.localEulerAngles             = new Vector3(0.0f, 0.0f, 90.0f);
                    pr.currentGun.GetComponent <Rigidbody>().isKinematic = true;
                }
                break;
            }

            case MessageType.SetPartyId:
            {
                SetPartyIdMessage spid = new SetPartyIdMessage(msg);
                RichPresence.SetActivity(
                    new Activity()
                    {
                        Details = "Connected to a server",
                        Secrets = new ActivitySecrets()
                        {
                            Join = ServerId.ToString()
                        },
                        Party = new ActivityParty()
                        {
                            Id   = spid.partyId,
                            Size = new PartySize()
                            {
                                CurrentSize = 1,
                                MaxSize     = MultiplayerMod.MAX_PLAYERS
                            }
                        }
                    });
                break;
            }

            case MessageType.EnemyRigTransform:
            {
                enemyPoolManager.FindMissingPools();
                EnemyRigTransformMessage ertm = new EnemyRigTransformMessage(msg);
                Pool pool = enemyPoolManager.GetPool(ertm.enemyType);
                // HORRID PERFORMANCE
                Transform              enemyTf = pool.transform.GetChild(ertm.poolChildIdx);
                GameObject             rootObj = enemyTf.Find("enemyBrett@neutral").gameObject;
                BoneworksRigTransforms brt     = BWUtil.GetHumanoidRigTransforms(rootObj);
                BWUtil.ApplyRigTransform(brt, ertm);
                break;
            }
            }
        }