public void WhenHandHasPair_ShouldReturnPairRank() { _hand.Add(new Card(Suit.Clubs, Value.Five)); _hand.Add(new Card(Suit.Diamonds, Value.Five)); Assert.AreEqual(HandRank.Pair, HandCategoriserChain.GetRank(_hand)); }
public void WhenHandHasThreeOfAKind_ShouldReturnThreeOfAKindRank() { _hand.Add(new Card(Suit.Clubs, Value.Five)); _hand.Add(new Card(Suit.Diamonds, Value.Five)); _hand.Add(new Card(Suit.Spades, Value.Five)); Assert.AreEqual(HandRank.ThreeOfAKind, HandCategoriserChain.GetRank(_hand)); }
public void WhenHandHasTwoPair_ShouldReturnTwoPairRank() { _hand.Add(new Card(Suit.Clubs, Value.Five)); _hand.Add(new Card(Suit.Diamonds, Value.Eight)); _hand.Add(new Card(Suit.Spades, Value.Eight)); _hand.Add(new Card(Suit.Hearts, Value.Five)); Assert.AreEqual(HandRank.TwoPair, HandCategoriserChain.GetRank(_hand)); }
public void WhenHandHasFourOfAKind_ShouldReturnFourOfAKindRank() { _hand.Add(new Card(Suit.Clubs, Value.Two)); _hand.Add(new Card(Suit.Diamonds, Value.Two)); _hand.Add(new Card(Suit.Spades, Value.Two)); _hand.Add(new Card(Suit.Hearts, Value.Two)); Assert.AreEqual(HandRank.FourOfAKind, HandCategoriserChain.GetRank(_hand)); }
public void WhenHandHasStraight_ShouldReturnStraightRank() { _hand.Add(new Card(Suit.Clubs, Value.Two)); _hand.Add(new Card(Suit.Diamonds, Value.Three)); _hand.Add(new Card(Suit.Spades, Value.Four)); _hand.Add(new Card(Suit.Spades, Value.Five)); _hand.Add(new Card(Suit.Clubs, Value.Six)); Assert.AreEqual(HandRank.Straight, HandCategoriserChain.GetRank(_hand)); }
public void WhenHandHasFlush_ShouldReturnFlushRank() { _hand.Add(new Card(Suit.Clubs, Value.Two)); _hand.Add(new Card(Suit.Clubs, Value.Eight)); _hand.Add(new Card(Suit.Clubs, Value.Ten)); _hand.Add(new Card(Suit.Clubs, Value.Jack)); _hand.Add(new Card(Suit.Clubs, Value.King)); Assert.AreEqual(HandRank.Flush, HandCategoriserChain.GetRank(_hand)); }
public void WhenHandHasStraightFlush_ShouldReturnStraightFlushRank() { _hand.Add(new Card(Suit.Clubs, Value.Three)); _hand.Add(new Card(Suit.Clubs, Value.Four)); _hand.Add(new Card(Suit.Clubs, Value.Five)); _hand.Add(new Card(Suit.Clubs, Value.Six)); _hand.Add(new Card(Suit.Clubs, Value.Seven)); Assert.AreEqual(HandRank.StraightFlush, HandCategoriserChain.GetRank(_hand)); }
public void WhenHandHasNoStraight_ShouldNotReturnStraightRank() { _hand.Add(new Card(Suit.Clubs, Value.Eight)); _hand.Add(new Card(Suit.Diamonds, Value.Ten)); _hand.Add(new Card(Suit.Spades, Value.Queen)); _hand.Add(new Card(Suit.Spades, Value.Seven)); _hand.Add(new Card(Suit.Clubs, Value.Ten)); Assert.AreNotEqual(HandRank.Straight, HandCategoriserChain.GetRank(_hand)); }
public void WhenHandHasStraight_WithHighAce_ShouldReturnStraightRank() { _hand.Add(new Card(Suit.Clubs, Value.Ace)); _hand.Add(new Card(Suit.Diamonds, Value.King)); _hand.Add(new Card(Suit.Spades, Value.Queen)); _hand.Add(new Card(Suit.Spades, Value.Jack)); _hand.Add(new Card(Suit.Clubs, Value.Ten)); Assert.AreEqual(HandRank.Straight, HandCategoriserChain.GetRank(_hand)); }