/// <summary> /// Initializes a new instance of the <see cref="AudioTrack"/> class. /// Create a track from a behaviour track. /// </summary> /// <param name="track"> /// The Behavior track /// </param> /// <param name="sourceTrack"> /// The source track we are dealing with. /// </param> /// <param name="fallback"> /// An encoder to fall back to. /// </param> public AudioTrack(AudioBehaviourTrack track, Audio sourceTrack, AudioEncoder fallback) { AudioEncoder chosenEncoder = track.Encoder; HBAudioEncoder encoderInfo = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper <AudioEncoder> .GetShortName(track.Encoder)); if (track.IsPassthru && (sourceTrack.Codec & encoderInfo.Id) == 0) { chosenEncoder = fallback; encoderInfo = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper <AudioEncoder> .GetShortName(track.Encoder)); } this.scannedTrack = sourceTrack; this.drc = track.DRC; this.encoder = chosenEncoder; this.gain = track.Gain; this.mixDown = track.MixDown != null ? track.MixDown.ShortName : "dpl2"; // If the mixdown isn't supported, downgrade it. if (track.IsPassthru && track.MixDown != null && encoderInfo != null && !HandBrakeEncoderHelpers.MixdownIsSupported(track.MixDown, encoderInfo, sourceTrack.ChannelLayout)) { HBMixdown changedMixdown = HandBrakeEncoderHelpers.GetDefaultMixdown(encoderInfo, (ulong)sourceTrack.ChannelLayout); if (changedMixdown != null) { this.mixDown = changedMixdown.ShortName; } } this.sampleRate = track.SampleRate; this.encoderRateType = track.EncoderRateType; this.quality = track.Quality; this.bitrate = track.Bitrate; this.SetupLimits(); }
/// <summary> /// Initializes a new instance of the <see cref="AudioTrack"/> class. /// Create a track from a behaviour track. /// </summary> /// <param name="track"> /// The Behavior track /// </param> public AudioTrack(AudioBehaviourTrack track) { this.drc = track.DRC; this.encoder = track.Encoder; this.gain = track.Gain; this.mixDown = track.MixDown != null ? track.MixDown.ShortName : "dpl2"; this.sampleRate = track.SampleRate; this.scannedTrack = new Audio(); this.encoderRateType = track.EncoderRateType; this.quality = track.Quality; this.bitrate = track.Bitrate; this.SetupLimits(); }
/// <summary> /// Initializes a new instance of the <see cref="AudioTrack"/> class. /// Copy Constructor /// </summary> /// <param name="track"> /// The track. /// </param> /// <param name="setScannedTrack"> /// The set Scanned Track. /// </param> public AudioTrack(AudioTrack track, bool setScannedTrack) { this.bitrate = track.Bitrate; this.drc = track.DRC; this.encoder = track.Encoder; this.gain = track.Gain; this.mixDown = track.MixDown; this.sampleRate = track.SampleRate; if (setScannedTrack) { this.scannedTrack = track.ScannedTrack ?? new Audio(); } this.TrackName = track.TrackName; this.Quality = track.Quality; // Setup Backing Properties this.encoderRateType = track.EncoderRateType; this.SetupLimits(); }
/// <summary> /// Initializes a new instance of the <see cref="AudioTrack"/> class. /// Create a track from a behaviour track. /// </summary> /// <param name="track"> /// The Behavior track /// </param> /// <param name="sourceTrack"> /// The source track we are dealing with. /// </param> /// <param name="fallback"> /// An encoder to fall back to. /// </param> public AudioTrack(AudioBehaviourTrack track, Audio sourceTrack, AudioEncoder fallback) { AudioEncoder chosenEncoder = track.Encoder; HBAudioEncoder encoderInfo = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper <AudioEncoder> .GetShortName(track.Encoder)); if (track.IsPassthru && (sourceTrack.Codec & encoderInfo.Id) == 0) { chosenEncoder = fallback; } this.scannedTrack = sourceTrack; this.drc = track.DRC; this.encoder = chosenEncoder; this.gain = track.Gain; this.mixDown = track.MixDown != null ? track.MixDown.ShortName : "dpl2"; this.sampleRate = track.SampleRate; this.encoderRateType = track.EncoderRateType; this.quality = track.Quality; this.bitrate = track.Bitrate; this.SetupLimits(); }