public void OnPointerExit(PointerEventData eventData) { pointerOnBoard = false; ChangeColliderSize(normalColliderSize); playerHand.SetCardsHandRaycast(pointerOnBoard); playerHand.StopShowingAmplifiedHand(); }
public void OnPointerExit(PointerEventData eventData) { if (!eventData.dragging) { transform.SetSiblingIndex(actualCard.posInHand); actualCard.ChangeSize(playerHand.showingHandSize, 10); if (!handBoard.pointerOnBoard) { playerHand.StopShowingAmplifiedHand(); } } }