public void BeforeEveryTest() { var hand = new GameObject(); _skinnedMeshRenderer = hand.AddComponent <SkinnedMeshRenderer>(); _handAppearance = new HandAppearance(_skinnedMeshRenderer); }
public void Start() { InitializeFixedJoint(); _handAppearance = new HandAppearance(SkinnedMeshRenderer); _grabbingMechanism = new GrabbingMechanism(Head, _fixedJoint, 256, new SteamVrController(Controller), PlayerStrength); }