コード例 #1
0
ファイル: HandAction.cs プロジェクト: digiz3d/Protokov
    public static PlayerHandAction CreateAction(HandActionId id, GameObject interactorGameObject, GameObject interactedGameObject)
    {
        PlayerHandAction action = null;

        switch (id)
        {
        case HandActionId.Cancel:
            action = new CancelAction(interactorGameObject, interactedGameObject);
            break;

        case HandActionId.OpenDoor:
            break;

        case HandActionId.PressButton:
            action = new PressButtonAction(interactorGameObject, interactedGameObject);
            break;

        case HandActionId.Take:
            action = new TakeAction(interactorGameObject, interactedGameObject);
            break;

        default:
            break;
        }

        return(action);
    }
コード例 #2
0
    public void TriggeredBy(HandActionId action, GameObject actorGameObject)
    {
        PlayerActionsManager actorActionsManager = actorGameObject.GetComponent <PlayerActionsManager>();

        PlayerHandAction playerHandAction = PlayerHandAction.CreateAction(action, actorGameObject, gameObject);

        actorActionsManager.EnqueueAction(playerHandAction);
    }
コード例 #3
0
ファイル: HandAction.cs プロジェクト: digiz3d/Protokov
 public PlayerHandAction(HandActionId id, GameObject interactorGameObject, GameObject interactedGameObject)
 {
     this.id = id;
     InteractorGameObject = interactorGameObject;
     InteractedGameObject = interactedGameObject;
 }