///////////////////////////////////////// public void RegisterFiles() { var lst = new List <Item>(); InitID(); lst.Add(new Item { id = GetID(), displayName = S._BuildSceneSet, icon = EditorIcon.icons_processed_sceneset_icon_asset, //depth = 1, }); PB.Load(); foreach (var p in PB.i.profileList) { lst.Add(new Item { id = GetID(), displayName = p.profileName, profile = p, }); } m_registerItems = lst; ReloadAndSorting(); }
public static void DrawGUI() { P.Load(); PB.Load(); Styles.Init(); DrawContentConfig(); if (s_changed) { P.Save(); PB.Save(); BuildAssistWindow.Repaint(); } }
//static string BuildAssetBundle() { // if( !PB.i.enableAssetBundleBuild ) return string.Empty; // var currentParams = P.GetCurrentParams(); // string result = ""; // var outputPath = "AssetBundles/" + currentParams.buildTarget.ToString(); // if( currentParams.assetBundleOption.Has( P.BUNDLE_OPTION_CLEAR_FILES ) ) { // try { // fs.rm( outputPath, true ); // } // catch( Exception e ) { // Debug.LogException( e ); // } // } // try { // string[] assetBundleNames = AssetDatabase.GetAllAssetBundleNames(); // AssetBundleBuild[] builds = new AssetBundleBuild[ assetBundleNames.Length ]; // for( int i = 0; i < builds.Length; i++ ) { // builds[ i ].assetBundleName = assetBundleNames[ i ]; // builds[ i ].assetNames = AssetDatabase.GetAssetPathsFromAssetBundle( assetBundleNames[ i ] ); // } // fs.mkdir( outputPath ); // Debug.Log( "# Start BuildPipeline.BuildAssetBundles:" ); // var manifest = BuildPipeline.BuildAssetBundles( // outputPath, // builds, // currentParams.assetBundleOptions, // currentParams.buildTarget ); // if( currentParams.assetBundleOption.Has( P.BUNDLE_OPTION_COPY_STREAMINGASSETS ) ) { // for( int i = 0; i < builds.Length; i++ ) { // var p = builds[ i ].assetBundleName; // fs.cp( $"{outputPath}/{p}", $"{Application.streamingAssetsPath}/{p}", true ); // } // } // B.CallEvent( typeof( BuildAssistEventAssetBundleBuildPostProcess ) ); // AssetDatabase.SaveAssets(); // AssetDatabase.Refresh(); // } // catch( Exception e ) { // Debug.LogException( e ); // throw; // } // return result; //} public static string Build(int mode) { Log("Start Build:"); PB.Load(); Utils.CallEvent(typeof(Hananoki_BuildStartProcess)); using (new ScopeBuildExclusionAssets(PB.i.enableExlusionAssets, PB.i.exclusionFileList)) using (new ScopeBuildSettings()) using (new ScopeScriptingDefineSymbols()) { var currentParams = P.GetActiveTargetParams(); if (!Application.isBatchMode) { if (EditorUserBuildSettings.activeBuildTarget != currentParams.buildTarget) { EditorUserBuildSettings.SwitchActiveBuildTarget(UnityEditorEditorUserBuildSettings.activeBuildTargetGroup, currentParams.buildTarget); } } var activeBuildTargetGroup = UnityEditorEditorUserBuildSettings.activeBuildTargetGroup; string symbol = PlayerSettings.GetScriptingDefineSymbolsForGroup(activeBuildTargetGroup); symbol = string.Join(";", symbol, currentParams.scriptingDefineSymbols); PlayerSettings.SetScriptingDefineSymbolsForGroup(activeBuildTargetGroup, symbol); Log($"ActiveBuildTargetGroup: {activeBuildTargetGroup.ToString()}"); Log($"ScriptingDefineSymbols: {symbol}"); if (mode.Has(0x02)) { //BuildAssetBundle(); Debug.LogError("BuildAssetBundle is no longer valid"); } if (mode.Has(0x01)) { BuildPackage(); } } Log("Exit Build:"); return(""); }
///////////////////////////////////////// void OnFocus() { PB.Load(); }