static EditorToolbar() { E.Load(); var lst = new List <BuildTargetInfo>(); foreach (var p in PlatformUtils.GetSupportList()) { lst.Add(new BuildTargetInfo(p, p.Icon())); } #if UNITY_2019_3_OR_NEWER #else lst.Add(new BuildTargetInfo(BuildTargetGroup.Facebook, Icon.Get("BuildSettings.Facebook"))); #endif s_buildTargetInfo = lst.ToArray(); ToolbarExtender.LeftToolbarGUI.Add(OnLeftToolbarGUI); ToolbarExtender.RightToolbarGUI.Add(OnRightToolbarGUI); MakeMenuCommand(); }
void OnEnable() { drawGUI = DrawGUI; E.Load(); }
public static void PreferencesGUI() { #endif E.Load(); DrawGUI(); }