コード例 #1
0
        public VersionTranslator(HanaVersion hanaVersion, string host, string instance)
        {
            _hanaVersion = hanaVersion;
             switch (hanaVersion)
             {
            case HanaVersion.v1_00_60:
               _urlEpmBase = @"http://" + host + ":80" + instance + _epmPackagePath_60;
               break;

            case HanaVersion.v1_00_70:
               _urlEpmBase = @"http://" + host + ":80" + instance + _epmPackagePath_70;
               break;

            case HanaVersion.v1_00_72:
               _urlEpmBase = @"http://" + host + ":80" + instance + _epmPackagePath_72;
               break;

            case HanaVersion.v1_00_80:
               _urlEpmBase = @"http://" + host + ":80" + instance + _epmPackagePath_80;
               break;

            default:
               break;
             }
        }
コード例 #2
0
ファイル: GameManager.cs プロジェクト: KevinSmall/HanaShine3d
 public WwwResponse GetConnResponse_VerDet(HanaVersion hanaVersion)
 {
    WwwResponse wwwResponse = new WwwResponse();
    switch (hanaVersion)
    {
       case HanaVersion.v1_00_60:
          wwwResponse = _connDataVerDet60Response;
          break;
          
       case HanaVersion.v1_00_70:
          wwwResponse = _connDataVerDet70Response;
          break;
          
       case HanaVersion.v1_00_72:
          wwwResponse = _connDataVerDet72Response;
          break;
          
       default:
          break;
    }
    return wwwResponse;
 }
コード例 #3
0
ファイル: GameManager.cs プロジェクト: KevinSmall/HanaShine3d
      /// <summary>
      /// Starts new game state. sceneName is an actual scene to start with, not a login screen
      /// </summary>
      public void StartNewGameState(HanaVersion hanaVersion,
                                    string host, string instance,
                                    string username, string password,
                                    bool isOffline, string sceneName)
      {
         if (_isCreated)
            return;

         Debug.Log("Starting game... version: " + hanaVersion.ToString() + 
                   " host: " + host + " instance " + instance + 
                   " user: "******" offline: " + isOffline /*+ " " + _passwordToEdit*/, this);

         _verTranslator = new VersionTranslator(hanaVersion, host, instance);
         _isCreated = true;
         _username = username;
         _password = password;
         _isOffline = isOffline;

         // Load scene (an actual scene, not a login screen)
         if (!string.IsNullOrEmpty(sceneName))
         {
            Cursor.visible = false;
            Application.LoadLevel(sceneName);
         }
      }
コード例 #4
0
ファイル: GameManager.cs プロジェクト: KevinSmall/HanaShine3d
      public void GetConnData_VerDet(HanaVersion hanaVersion, string host, string instance)
      {
         string url = VersionTranslator.GetUrl_ToCheckForAVersion(hanaVersion, host, instance);

         switch (hanaVersion)
         {
            case HanaVersion.v1_00_60:
               GetWwwData(url, WwwDataType.ConnVerDet_60);
               break;

            case HanaVersion.v1_00_70:
               GetWwwData(url, WwwDataType.ConnVerDet_70);
               break;

            case HanaVersion.v1_00_72:
               GetWwwData(url, WwwDataType.ConnVerDet_72);
               break;

            default:
               break;
         }
      }
コード例 #5
0
        /// <summary>
        /// Gets the url to check for a hana version.
        /// Static so it can called before actual version is known
        /// </summary>
        public static string GetUrl_ToCheckForAVersion(HanaVersion hanaVersion, string host, string instance)
        {
            string url = "";
             switch (hanaVersion)
             {
            case HanaVersion.v1_00_60:
               // 60
               // URL PO chart data (internal)
               // http://uvo1lhvt5s58vittd8f.vm.cld.sr:8000/sap/hana/democontent/epm/services/poWorklistQuery.xsjs?cmd=getTotalOrders&groupby=PartnerCity&currency=USD&filterterms=
               url = @"http://" + host + ":80" + instance + _epmPackagePath_60 + @"poWorklistQuery.xsjs?cmd=getTotalOrders&groupby=PartnerCity&currency=USD&filterterms=";

               break;

            case HanaVersion.v1_00_70:
               // 70
               // URL PO chart data (internal)
               // http://54.86.47.170:8002/sap/hana/democontent/epm/services/poWorklistQuery.xsjs?cmd=getTotalOrders&groupby=PARTNERCITY&currency=USD&filterterms=
               url = @"http://" + host + ":80" + instance + _epmPackagePath_70 + @"poWorklistQuery.xsjs?cmd=getTotalOrders&groupby=PARTNERCITY&currency=USD&filterterms=";

               break;

            case HanaVersion.v1_00_72:
               // 72
               // URL PO chart data (internal)
               // http://54.178.200.169:8000/sap/hana/democontent/epmNext/services/poWorklistQuery.xsjs?cmd=getTotalOrders&groupby=PartnerCity&currency=USD&filterterms= [note fields TitleCase]
               url = @"http://" + host + ":80" + instance + _epmPackagePath_72 + @"poWorklistQuery.xsjs?cmd=getTotalOrders&groupby=PartnerCity&currency=USD&filterterms=";

               break;

            case HanaVersion.v1_00_80:
               // 80
               // URL PO chart data (internal)
               // http://54.178.200.169:8000/sap/hana/democontent/epm/services/poWorklistQuery.xsjs?cmd=getTotalOrders&groupby=PARTNERCITY&currency=USD&filterterms= [note fields back to UPPERCASE]
               url = @"http://" + host + ":80" + instance + _epmPackagePath_80 + @"poWorklistQuery.xsjs?cmd=getTotalOrders&groupby=PARTNERCITY&currency=USD&filterterms=";

               break;

            default:
               break;
             }

             // @"http://" + host + @":80" + instance + @"/sap/hana/xs/ide/";
             // _urlEpmBase + string.Format(_urlEpm_RejectOnePO,
             // GetPoFieldName(EpmPoFieldName.PurchaseOrderId), poDoc);
             return url;
        }
コード例 #6
0
ファイル: GameLogin.cs プロジェクト: KevinSmall/HanaShine3d
    private void StartGame()
    {
        // tell Unity not to destroy our gamestate instance when we load a new scene, so that it will persist between scene transitions.
          // calling gamestate.Instance creates the singleton
          DontDestroyOnLoad(GameManager.Instance);

          // force offline if we're running gameplay scene directly, and not going via login screen
          if (_isRunImmediatelySkipGui && !GameLogin.IsCalledFromLoginScreen)
          {
         print("WARNING: Forcing offline mode, scene run without GameLogin scene");
         _hanaVersion = HanaVersion.v1_00_60;
         _epmIsOfflineToEdit = true;
         GameManager.Instance.SetOffineMode(true);
          }
          // start new game state
          GameManager.Instance.StartNewGameState(_hanaVersion,
                                             _epmHostToEdit, _epmInstanceToEdit,
                                             _usernameToEdit, _passwordToEdit,
                                             _epmIsOfflineToEdit, _sceneToLoadWhenFinished);
    }
コード例 #7
0
ファイル: GameLogin.cs プロジェクト: KevinSmall/HanaShine3d
    private void SetDefaults()
    {
        _connLog = "";

          // get values from PlayerPrefs if possible
          _epmHostToEdit = PlayerPrefs.GetString("host", _epmHostDefault);
          _epmInstanceToEdit = PlayerPrefs.GetString("instance", _epmInstanceDefault);
          _usernameToEdit = PlayerPrefs.GetString("username", _usernameDefault);
          _passwordToEdit = _passwordDefault;  // dont store pwd

          _hanaVersion = HanaVersion.Unknown;
        #if !UNITY_EDITOR
          _epmIsOfflineToEdit = false;
        #endif
    }
コード例 #8
0
ファイル: GameLogin.cs プロジェクト: KevinSmall/HanaShine3d
    private void OnVerDetReturned(object sender, VerDetEventArgs vdea)
    {
        HanaVersion hv = vdea.HanaVer;
          WwwResponse r = GameManager.Instance.GetConnResponse_VerDet(hv);

          if (String.IsNullOrEmpty(r.WwwError))
          {
         // Version determination was ok
         _hanaVersion = hv;
         ConnLog("Version " + hv.ToString() + " is supported");
         // Checks are now complete
         _connCheckState = ConnCheckState.CheckPassed;
         ConnLog("Checks complete, please press Start button!");
         _isItOkToPressPlayButton = true;
          }
          else
          {
         // Check failed, either start a new version check or if we have exhausted
         // supported versions then report failure
         switch (hv)
         {
            case HanaVersion.v1_00_60:
               ConnLog("HANA version is not supported");
               _connCheckState = ConnCheckState.CheckFailed;
               break;

            case HanaVersion.v1_00_70:
               // Trigger the next version check
               ConnLog("Check for version " + HanaVersion.v1_00_60.ToString());
               GameManager.Instance.GetConnData_VerDet(HanaVersion.v1_00_60, _epmHostToEdit, _epmInstanceToEdit);
               break;

            case HanaVersion.v1_00_72:
               // Trigger the next version check
               ConnLog("Check for version " + HanaVersion.v1_00_70.ToString());
               GameManager.Instance.GetConnData_VerDet(HanaVersion.v1_00_70, _epmHostToEdit, _epmInstanceToEdit);
               break;

            default:
               break;
         }
          }
    }