コード例 #1
0
 void OnPreRender()
 {
     //Method called twice. Thus left eye == 0 and right eye == 1
     currentEye = 1 - currentEye;
     //if right eye
     if (currentEye == 1)
     {
         HairInstance.BeginRenderVR(this.GetComponent <Camera> ());
         foreach (var a in HairInstance.GetInstances())
         {
             a.Render();
         }
         HairInstance.EndRender();
     }
 }
コード例 #2
0
    public static void Render(Camera CameraToAdd, HairInstance instance)
    {
        if (CmdBuffer_HairRender == null)
        {
            CmdBuffer_HairRender      = new CommandBuffer();
            CmdBuffer_HairRender.name = "Hair";
            CmdBuffer_HairRender.IssuePluginEvent(hwi.hwGetRenderEventFunc(), 0);
        }

        if (!HairWorksEnabled)
        {
            return;
        }

        if (CameraToAdd != null)
        {
            CameraEvent s_timing;

            if (IsDeferred(CameraToAdd))
            {
                s_timing = CameraEvent.BeforeImageEffects;
            }
            else
            {
                s_timing = CameraEvent.AfterImageEffectsOpaque;
            }

            Matrix4x4 V   = CameraToAdd.worldToCameraMatrix;
            Matrix4x4 P   = GL.GetGPUProjectionMatrix(CameraToAdd.projectionMatrix, DoesRenderToTexture(CameraToAdd));
            float     fov = CameraToAdd.fieldOfView;
            hwi.hwSetViewProjection(ref V, ref P, fov);
            HairLight.AssignLightData();

            if (!s_cameras.Contains(CameraToAdd))
            {
                CameraToAdd.AddCommandBuffer(s_timing, CmdBuffer_HairRender);
                s_cameras.Add(CameraToAdd);
            }
        }

        hwi.hwBeginScene();

        instance.Render();

        hwi.hwEndScene();
    }