public override void StartPuzzle(HackerDevice device, ServerAccess _server) { base.StartPuzzle(device, _server); routersParent.SetActive(true); device.ShowInfo("Server acces needed: Please activate all 3 router switches to open access for security level codes"); }
IEnumerator CountDown(int count) { for (int i = 0; i < count; i++) { hackerDevice.ShowInfo("Server acces needed: You have " + (count - i) + " seconds to flip the next switch!"); yield return(new WaitForSeconds(1)); } PuzzleFailed(); }
private void Update() { if (!hackerDeviceActive) { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, reachDistance)) { if (hit.transform.GetComponent <CallerBehaviour>()) { hit.transform.GetComponent <CallerBehaviour>().Call(); } } } if (Input.GetKeyDown(KeyCode.F)) { RaycastHit hitt; if (Physics.Raycast(transform.position, transform.forward, out hitt, reachDistance)) { if (hitt.transform.GetComponent <ArtBehaviour>()) { ArtBehaviour art = hitt.transform.GetComponent <ArtBehaviour>(); if (items[currentItemSlot] != null) { items[currentItemSlot].Drop(transform); } items[currentItemSlot] = art; art.Pickup(body); inventoryManager.SetInventoryImage(currentItemSlot, art.inventoryIcon); } } } if (Input.GetKeyDown(KeyCode.Q)) { RaycastHit hit; if (Physics.Raycast(transform.position + transform.forward, -transform.forward, out hit, 1)) { Debug.Log("Wall"); } else { if (items[currentItemSlot] != null) { items[currentItemSlot].Drop(transform); inventoryManager.RemoveInventoryImage(currentItemSlot); items[currentItemSlot] = null; } } } if (Input.GetAxis("Mouse ScrollWheel") != 0) { currentItemSlot += (int)(Input.GetAxis("Mouse ScrollWheel") * 10); if (currentItemSlot >= inventorySize) { currentItemSlot = 0; } if (currentItemSlot <= -1) { currentItemSlot = inventorySize - 1; } inventoryManager.SetCurrentItemSlot(currentItemSlot); } if (Input.GetKeyDown(KeyCode.Escape)) { PauseGame(); } } else { RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, reachDistance)) { if (hit.transform.GetComponent <ServerAccess>()) { hackingDevice.ServerNearby(); if (Input.GetMouseButtonDown(0)) { hit.transform.GetComponent <ServerAccess>().Connect(hackingDevice); } } else { hackingDevice.ResetScreen(); } if (hit.transform.GetComponent <ArtBehaviour>()) { ArtData data = hit.transform.GetComponent <ArtBehaviour>().GetData(); hackingDevice.ShowInfo("Author: " + data.authorName + "\nArt Name: " + data.artName); } if (hit.transform.GetComponent <DoorBehaviour>()) { if (GameManager.gameManager.securityLevelAcess < hit.transform.GetComponent <DoorBehaviour>().securityLevelAcess) { hackingDevice.ShowInfo("This door requires Level: " + (int)hit.transform.GetComponent <DoorBehaviour>().securityLevelAcess + " access.\nFind a server and hack it for higher level access"); } } } else { hackingDevice.ResetScreen(); } } if (Input.GetMouseButtonDown(1)) { hackingDevice.GetComponent <Animator>().SetBool("Holding", !hackingDevice.GetComponent <Animator>().GetBool("Holding")); hackerDeviceActive = !hackerDeviceActive; hackingDevice.ResetScreen(); } }