private void UpdateSpawningInState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { spawnInData.totalTimer -= (float)time.ElapsedGameTime.TotalSeconds; if (spawnInData.totalTimer <= 0) { SetCurrentState(HackGameAgent_State.HackGameAgent_State_Active); } else { if (spawnInData.flashing) { spawnInData.dropInFlash.Update(time); } else { spawnInData.dropInLerp.Update(time); if (!spawnInData.dropInLerp.IsAlive()) { spawnInData.DrawImpact = true; spawnInData.StartFlashing(); board.AddBackgroundTextStandard(new StringBuilder("ACTIVATING ALL SYSTEMS"), 0); board.AddBackgroundTextStandard(new StringBuilder("HACK SENSORS [OK]"), 1); board.AddBackgroundTextStandard(new StringBuilder("HACK ATTACK [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK UNIT [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK SWEEP [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK TORPEDO [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK SENSORS [OK]"), 0.50f); board.AddBackgroundTextStandard(new StringBuilder("HACK ATTACK [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK UNIT [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK SWEEP [OK]"), 0.25f); board.AddBackgroundTextNewline(1.0f); for (int i = 0; i < 10; i++) { board.AddBackgroundTextNewline(0.1f); } board.AddBackgroundTextStandard(new StringBuilder("ALL SYSTEMS GO!"), 0.5f); } } } }
public override void UpdateState(GameTime time, HackGameBoard board, HackGameBoardElement_Node node) { if (lerp != null && lerp.IsAlive()) { lerp.Update(time); } pulseEffect.Update(time); if (!Empty && PlayerHacking != null && PlayerHacking.IsHacking() == true) { HackTimerRemaining -= (float)time.ElapsedGameTime.TotalSeconds * board.GetSpeedUpFactor(); float pctTiming = HackTimerMax != 0.0f ? 1.0f - (HackTimerRemaining / HackTimerMax) : 0.0f; board.SetHackLoopSoundAmountComplete(pctTiming); HackBackgroundTextUpdateTimer -= (float)time.ElapsedGameTime.TotalSeconds; if (HackBackgroundTextUpdateTimer <= 0) { HackBackgroundTextUpdateTimer = HackBackgroundTextUpdateTimerMax; //draw the right number of dots pctTiming = HackTimerMax != 0.0f ? 1.0f - (HackTimerRemaining / HackTimerMax) : 0.0f; int numdots = HackBackgroundMaxDrawDots - (int)((float)HackBackgroundMaxDrawDots * pctTiming);//blah hackbackgroundstringbuilder.Remove(0, hackbackgroundstringbuilder.Length); for(int i = 0; i < numdots; i++) { hackbackgroundstringbuilder.Append(board.r.NextDouble() > 0.5f ? '0' : '1'); } board.AddBackgroundTextStandard(new StringBuilder(hackbackgroundstringbuilder.ToString()), 0); //have to create a copy in order for it to be unique in the list } if (HackTimerRemaining <= 0.0f) { Empty = true; PlayerHacking.SetHacking(false); PlayerHacking.HackSuccess(); board.StopHackLoopSound(); board.PlayHackSuccessSound(); board.AwardNodeContents(this); //board.PopUpScoreboard(4.0f); board.AddBackgroundTextAward(new StringBuilder("CRACKER SUCCESSFUL"), 0); board.AddBackgroundTextAward(new StringBuilder("CONTENTS UNENCRYPTED"), 0.25f); board.AddBackgroundTextAward(new StringBuilder("DELETING TRACES"), 0.5f); } } }
private void UpdateActiveState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { if (StartPing_Update) { //be sure we're in a node. if (board.InBoard(getCurrentBoardLocation()) && board.GetElementAtPoint(getCurrentBoardLocation()).type == HackGameBoardElementBaseType.HackGameBoardElementBaseType_Node) { //do some other stuff here. board.AddBackgroundTextStandard(new StringBuilder("HACKNODE PING #0198"), 0); board.AddBackgroundTextStandard(new StringBuilder("HACKNODE OK"), 0.75f); StartPing_Draw = true; StartPing_Update = false; } } if (this.getMovementDirection() != MovementDirection.MovementDirection_None) { setTtoDestination(getTtoDestination() + movementSpeed * (float)time.ElapsedGameTime.TotalSeconds * board.GetSpeedUpFactor()); } else if (nextBoardElementDestinations.Count > 0) { setDestinationBoardLocation(nextBoardElementDestinations.Pop(), board); } if (isHacking) { drawing.binaryOneFountain_emitter.Update(time, lastDrawPos + new Vector2(41.0f, 41.0f)); drawing.binaryZeroFountain_emitter.Update(time, lastDrawPos + new Vector2(41.0f, 41.0f)); } }